Recursively build WordTree based on boggle board and dictionary

This commit is contained in:
2022-08-26 14:40:51 -04:00
parent 3288325d25
commit 23fa422915
+153 -74
View File
@@ -1,14 +1,16 @@
'''Boggler Utils'''
from __future__ import annotations
from multiprocessing import Pool
class BoardCell:
'''Boggle Board cell'''
def __init__(self, row: int, col: int, letter: str, adjacent_indexes: list[list[str]]) -> BoardCell:
self.__row = row
self.__col = col
self.__letter = letter
self.__adjacent_indexes = adjacent_indexes
def __init__(self, row: int, col: int, letter: str, adjacent_cells: list[BoardCell] = None) -> BoardCell:
self.__row: int = row
self.__col: int = col
self.__pos: (int, int) = (self.__row, self.__col)
self.__letter: str = letter
self.__adjacent_cells: list[BoardCell] = adjacent_cells
@property
def row(self) -> int:
@@ -20,31 +22,50 @@ class BoardCell:
'''Getter for col property'''
return self.__col
@property
def pos(self) -> (int, int):
'''Getter for pos property'''
return self.__pos
@property
def letter(self) -> str:
'''Getter for letter property'''
return self.__letter
@property
def adjacent_indexes(self) -> list[list[str]]:
'''Getter for adjacent_indexes property'''
return self.__row
def adjacent_cells(self) -> list[BoardCell]:
'''Getter for adjacent_cells property'''
return self.__adjacent_cells
@adjacent_cells.setter
def adjacent_cells(self, value):
self.__adjacent_cells = value
def __str__(self):
return f"({self.__row}, {self.__col}: {self.__letter}. Adjacent nodes: {self.__adjacent_indexes})"
return f"({self.__row}, {self.__col}: {self.__letter} | {self.__adjacent_cells})"
class BoggleBoard:
'''Boggle board structure'''
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> BoggleBoard:
self.__height: int = len(board)
self.__width: int = len(board[0]) if self.__height > 0 else 0
self.__max_word_len = min(max_word_len, self.__width * self.__height) # max word length is determined by size of the board
self.__board = {}
self.__board: dict[(int, int), BoardCell] = {}
# max word length is limited by size of the board
self.__max_word_len = min(max_word_len, self.__width * self.__height)
# Generate BoardCell for each position on the board
for row in range(0, self.__height):
for col in range(0, self.__width):
#self.adjacency_dict[(row, col)] = self.__get_adjacent_indexes(row, col)
adjacent_indexes = self.__get_adjacent_indexes(row, col)
self.__board[(row, col)] = BoardCell(row, col, board[row][col], adjacent_indexes)
self.__board[(row, col)] = BoardCell(row, col, board[row][col])
# Update adjacent cell references for each BoardCell
for cell in self.__board.values():
adjacent_indexes = self.__get_adjacent_indexes(cell.row, cell.col)
#print(cell)
#print(adjacent_indexes)
cell.adjacent_cells = [self.__board[(x[0], x[1])] for x in adjacent_indexes]
@property
def height(self) -> int:
@@ -71,26 +92,26 @@ class BoggleBoard:
indexes.append((row-1, col)) # up
if col > 0:
indexes.append((row-1, col-1)) # up-left
if col < self.__width:
if col < self.width - 1:
indexes.append((row-1, col+1)) # up-right
if row < self.__height:
if row < self.height - 1:
indexes.append((row+1, col)) # down
if col > 0:
indexes.append((row+1, col-1)) # down-left
if col < self.__width:
if col < self.width - 1:
indexes.append((row+1, col+1)) # down-right
if col > 0:
indexes.append((row, col-1)) # left
if col < self.__width:
if col < self.width - 1:
indexes.append((row, col+1)) # right
return indexes
def get_letter_at(self, row: int, col: int) -> str:
def get_cell(self, row: int, col: int) -> str:
'''Return the value at the specified row x column'''
return self.__board[row][col]
return self.__board[(row, col)]
class WordNode:
'''A node that indicates a single letter in a word. Used to populate a WordTree'''
'''A node describing a single letter in a WordTree.'''
def __init__(self, char: str, is_word: bool, parent: WordNode = None, children: dict[WordNode] = None, board_pos = None) -> WordNode:
self.char = char
self.is_word = is_word
@@ -102,8 +123,21 @@ class WordNode:
'''Add child node to `children` dictionary, indexed by the nodes' `char`'''
self.children[node.char] = node
@property
def path(self) -> list[WordNode]:
'''Return list of nodes from current node to the root'''
curr_node = self
path = []
path.append(curr_node.board_pos)
while curr_node.parent is not None:
path.append(curr_node.parent.board_pos)
curr_node = curr_node.parent
return path
def __str__(self):
return f"WordNode: {self.char}, {self.is_word}, {self.children}"
# return f"WordNode: {self.char}, {self.is_word}, {self.children}"
return f"WordNode: {self.char}, {self.is_word}"
def __repr__(self):
return self.__str__()
@@ -114,23 +148,26 @@ class WordTree:
self.alphabet = alphabet
self.wordlist = words
self.root = root
self.active_node: WordNode = None
self.max_word_len = max_word_len
self.tree = {}
# Generate root node
self.tree[root] = WordNode(root, False)
self.active_node: WordNode = self.tree[root]
# Populate tree from wordlist
for word in words:
self.__insert_word(word)
if words is not None:
for word in words:
self.__insert_word(word)
def __str__(self):
return ", ".join(self.wordlist)
def insert_letter(self, letter: str, parent: WordNode):
def insert_letter(self, letter: str, parent: WordNode, is_word: bool = False, children: dict[WordNode] = None, board_pos = None):
'''Create WordNode for `letter` and into WordTree under `parent`'''
parent.children[letter] = WordNode(letter, False, parent)
node = WordNode(letter, is_word, parent, children, board_pos)
parent.add_child_node(node)
def __insert_word(self, word: str) -> bool:
'''Returns True if word was inserted into the tree, otherwise False'''
@@ -149,7 +186,7 @@ class WordTree:
print(f"Added: {word[:self.max_word_len]}")
return True
def search(self, word: str) -> bool:
def search(self, word: str) -> WordNode:
'''Return True if a given word is in the tree otherwise return False'''
if len(word) == 0 or word is None:
return False
@@ -157,65 +194,90 @@ class WordTree:
curr_node = self.tree[word[0]]
for char in word[1:]:
if char not in curr_node.children:
return False
return None
curr_node = curr_node.children[char]
return curr_node.is_word
return curr_node
def generate_board_sub_tree(self, boggle_board: BoggleBoard, start_cell: BoardCell) -> WordTree:
'''Return subtree of board given a particular root (first letter)'''
def build_boggle_tree(self, board: BoggleBoard, board_cell: BoardCell, subtree: WordTree, depth: int = 0) -> WordTree:
'''Return subtree of board given a particular root (first letter).
if start_cell.letter != self.root:
print("ERROR: the start_cell and WordTree root must match!")
return None
Keyword arguments:
board -- the board the new tree is based on
board_node -- a pointer on the board where new branch nodes can be inserted into the tree
dict_node -- a pointer on the dictionary where nodes are read from for validation
subtree -- the partial tree passed to the next recursive step for generating branches
'''
# TODO rework active_node refs for recursion so don't have to be reset to parent at every point of return
if self.active_node.is_word and len(self.active_node.children) == 0:
word_path = subtree.active_node.path[::-1]
print("WORD FOUND:", "".join([board.board[x].letter for x in word_path]), word_path)
self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent
return
elif self.active_node.is_word:
word_path = subtree.active_node.path[::-1]
print("WORD FOUND:", "".join([board.board[x].letter for x in word_path]), word_path)
elif depth > self.max_word_len:
print(f"MAX DEPTH REACHED! Depth = {depth}")
self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent
return
sub_tree = WordTree(self.alphabet, self.root)
root = self.root
used_nodes = {}
# Branch for each adjacent board cell
for cell in board_cell.adjacent_cells:
# Check dictionary and exclude nodes already in path
print("Cell:", cell.letter, cell.pos, subtree.active_node.path)
if cell.letter in self.active_node.children and cell.pos not in subtree.active_node.path:
# print(cell)
print(self.active_node)
#subtree.insert_letter(cell.letter, subtree.active_node, self.active_node.is_word, board_pos=cell.pos)
new_node = WordNode(cell.letter, self.active_node.is_word, subtree.active_node, board_pos = cell.pos)
subtree.active_node.add_child_node(new_node)
subtree.active_node = subtree.active_node.children[cell.letter] # update subtree pointer
self.active_node = self.active_node.children[cell.letter] # update dictionary tree pointer
self.build_boggle_tree(board, board.board[cell.pos], subtree)
sub_tree.active_node = start_cell
dict_ptr = self.tree[root]
# Build WordTree to max depth
for _ in range(0, min(boggle_board.max_word_len, self.max_word_len)):
adjacent_letters = [boggle_board.board[pos] for pos in sub_tree.active_node.adjacent_indexes]
for pos in sub_tree.active_node.adjacent_indexes:
letter = boggle_board.board[pos]
if pos not in used_nodes and letter in dict_ptr.children:
sub_tree.insert_letter(letter, sub_tree.active_node)
#sub_tree.active_node.children[letter] = dict_ptr.children[letter]
print(f"DONE SEARCHING at {subtree.active_node}")
# TODO: find way to track used_nodes to avoid loops
# either check the word path by recursing up via the parents
# or pass it along, probably rework WordNode or BoardCell or make
# an intermediate object
# used_nodes
self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent
return subtree
return sub_tree
def read_wordlist(file):
'''Return dictionary of words with associated word count (1 by default)'''
with open(file, 'r', encoding='utf-8') as file:
return {k:1 for k in file.read().split()}
if __name__ == "__main__":
sample_dict = [
'aero',
'anger',
'ant',
'ape',
'argue',
'ash',
'assuage',
'aunt',
'auspice',
'bigger',
'bit',
'bite',
'biter',
'cart',
'cast',
]
# sample_dict = [
# 'aero',
# 'anger',
# 'ant',
# 'ape',
# 'argue',
# 'ash',
# 'assuage',
# 'aunt',
# 'auspice',
# 'bigger',
# 'bit',
# 'bite',
# 'biter',
# 'cart',
# 'cast',
# ]
sample_dict = read_wordlist("wordlists/dwyl/words_a.txt")
tree = WordTree("abcdefghijklmnopqrstuvwxyz", "a", sample_dict)
print(tree.search('anger'))
print(tree.search('argues'))
n1 = tree.search('anger')
#print(n1.path)
#print(tree.search('argues'))
print("=" * 50)
b1 = [
"aucd",
@@ -224,6 +286,23 @@ if __name__ == "__main__":
"trea"
]
b2 = [
"iats",
"osep",
"tras",
"yegc"
]
b1_board = BoggleBoard(b1)
sub_tree = tree.generate_board_sub_tree(b1_board, b1_board.board[(3, 3)])
print(sub_tree.search("anger"))
b2_board = BoggleBoard(b2)
b1_tree = WordTree("abcdefghijklmnopqrstuvwxyz", "a")
b1_tree.tree["a"].board_pos = (3,3)
b2_tree = WordTree("abcdefghijklmnopqrstuvwxyz", "a")
b2_tree.tree["a"].board_pos = (0,1)
#sub_tree = tree.build_boggle_tree(b1_board, b1_board.board[(0,0)], b1_tree)
sub_tree = tree.build_boggle_tree(b2_board, b2_board.board[(2,2)], b2_tree)
#sub_tree = tree.build_board_sub_tree(b1_board, b1_board.board[(3, 3)])
#print(sub_tree.search("anger"))