Refactor board components into separate module

This commit is contained in:
2023-08-23 15:41:45 -04:00
parent 9036848168
commit 6dba9313d5
2 changed files with 136 additions and 134 deletions
+135
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@@ -0,0 +1,135 @@
from __future__ import annotations
class BoardCell:
"""Boggle Board cell"""
def __init__(
self, row: int, col: int, letters: str, adjacent_cells: list[BoardCell] = None
) -> None:
self.__row: int = row
self.__col: int = col
self.__pos: tuple[int, int] = (self.__row, self.__col)
self.__letters: str = letters
self.__adjacent_cells: list[BoardCell] = adjacent_cells
@property
def row(self) -> int:
"""Getter for row property"""
return self.__row
@property
def col(self) -> int:
"""Getter for col property"""
return self.__col
@property
def pos(self) -> tuple[int, int]:
"""Getter for pos property"""
return self.__pos
@property
def letters(self) -> str:
"""Getter for letter property"""
return self.__letters
@property
def adjacent_cells(self) -> list[BoardCell]:
"""Getter for adjacent_cells property"""
return self.__adjacent_cells
@adjacent_cells.setter
def adjacent_cells(self, value):
self.__adjacent_cells = value
def __str__(self):
return f"({self.__row}, {self.__col}): {self.__letters}"
def __repr__(self):
return f"(BoardCell({self.__row}, {self.__col}): {self.__letters}"
class BoggleBoard:
"""Boggle board structure"""
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> None:
self.__height: int = len(board)
self.__width: int = len(board[0]) if self.__height > 0 else 0
self.__board_list = board
self.__board: dict[tuple[int, int], BoardCell] = {}
# Max word length is limited by size of the board
self.__max_word_len = min(max_word_len, self.__width * self.__height)
# Generate BoardCell for each position on the board
for row in range(0, self.__height):
for col in range(0, self.__width):
self.__board[(row, col)] = BoardCell(row, col, board[row][col])
# Update adjacent cell references for each BoardCell
for cell in self.__board.values():
adjacent_indexes = self.__get_adjacent_indexes(cell.row, cell.col)
cell.adjacent_cells = [self.__board[(x[0], x[1])] for x in adjacent_indexes]
def __str__(self):
flattened_board_list = [y for x in self.__board_list for y in x]
max_len = len(max(flattened_board_list, key=len))
max_len = (
max_len + 1 if max_len % 2 == 0 else max_len + 2
) # keep header_len odd
header_len = self.__width * (max_len + 1) - 1
head = "-" * header_len
header = f"+{head}+\n"
body = ""
for row in self.__board_list:
body += "|"
for col in row:
body += f"{col.upper(): ^{max_len}}|"
body += "\n"
body += header
return f"{header}{body}"
@property
def height(self) -> int:
"""Getter for height property"""
return self.__height
@property
def width(self) -> int:
"""Getter for width property"""
return self.__width
@property
def max_word_len(self) -> int:
"""Getter for maximum word length property"""
return self.__max_word_len
@property
def board(self) -> dict[tuple[int, int], BoardCell]:
"""Getter for board property"""
return self.__board
def __get_adjacent_indexes(self, row, col):
"""Return adjecency list for board of size `row x col`"""
indexes = []
if row > 0:
indexes.append((row - 1, col)) # up
if col > 0:
indexes.append((row - 1, col - 1)) # up-left
if col < self.width - 1:
indexes.append((row - 1, col + 1)) # up-right
if row < self.height - 1:
indexes.append((row + 1, col)) # down
if col > 0:
indexes.append((row + 1, col - 1)) # down-left
if col < self.width - 1:
indexes.append((row + 1, col + 1)) # down-right
if col > 0:
indexes.append((row, col - 1)) # left
if col < self.width - 1:
indexes.append((row, col + 1)) # right
return indexes
def get_cell(self, row: int, col: int) -> BoardCell:
"""Return the value at the specified row x column"""
return self.__board[(row, col)]
+1 -134
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@@ -5,140 +5,7 @@ from multiprocessing import Pool
import logging as log import logging as log
import functools import functools
import operator import operator
from .board import BoardCell, BoggleBoard
class BoardCell:
"""Boggle Board cell"""
def __init__(
self, row: int, col: int, letters: str, adjacent_cells: list[BoardCell] = None
) -> None:
self.__row: int = row
self.__col: int = col
self.__pos: tuple[int, int] = (self.__row, self.__col)
self.__letters: str = letters
self.__adjacent_cells: list[BoardCell] = adjacent_cells
@property
def row(self) -> int:
"""Getter for row property"""
return self.__row
@property
def col(self) -> int:
"""Getter for col property"""
return self.__col
@property
def pos(self) -> tuple[int, int]:
"""Getter for pos property"""
return self.__pos
@property
def letters(self) -> str:
"""Getter for letter property"""
return self.__letters
@property
def adjacent_cells(self) -> list[BoardCell]:
"""Getter for adjacent_cells property"""
return self.__adjacent_cells
@adjacent_cells.setter
def adjacent_cells(self, value):
self.__adjacent_cells = value
def __str__(self):
return f"({self.__row}, {self.__col}): {self.__letters}"
def __repr__(self):
return f"(BoardCell({self.__row}, {self.__col}): {self.__letters}"
class BoggleBoard:
"""Boggle board structure"""
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> None:
self.__height: int = len(board)
self.__width: int = len(board[0]) if self.__height > 0 else 0
self.__board_list = board
self.__board: dict[tuple[int, int], BoardCell] = {}
# Max word length is limited by size of the board
self.__max_word_len = min(max_word_len, self.__width * self.__height)
# Generate BoardCell for each position on the board
for row in range(0, self.__height):
for col in range(0, self.__width):
self.__board[(row, col)] = BoardCell(row, col, board[row][col])
# Update adjacent cell references for each BoardCell
for cell in self.__board.values():
adjacent_indexes = self.__get_adjacent_indexes(cell.row, cell.col)
cell.adjacent_cells = [self.__board[(x[0], x[1])] for x in adjacent_indexes]
def __str__(self):
flattened_board_list = [y for x in self.__board_list for y in x]
max_len = len(max(flattened_board_list, key=len))
max_len = (
max_len + 1 if max_len % 2 == 0 else max_len + 2
) # keep header_len odd
header_len = self.__width * (max_len + 1) - 1
head = "-" * header_len
header = f"+{head}+\n"
body = ""
for row in self.__board_list:
body += "|"
for col in row:
body += f"{col.upper(): ^{max_len}}|"
body += "\n"
body += header
return f"{header}{body}"
@property
def height(self) -> int:
"""Getter for height property"""
return self.__height
@property
def width(self) -> int:
"""Getter for width property"""
return self.__width
@property
def max_word_len(self) -> int:
"""Getter for maximum word length property"""
return self.__max_word_len
@property
def board(self) -> dict[tuple[int, int], BoardCell]:
"""Getter for board property"""
return self.__board
def __get_adjacent_indexes(self, row, col):
"""Return adjecency list for board of size `row x col`"""
indexes = []
if row > 0:
indexes.append((row - 1, col)) # up
if col > 0:
indexes.append((row - 1, col - 1)) # up-left
if col < self.width - 1:
indexes.append((row - 1, col + 1)) # up-right
if row < self.height - 1:
indexes.append((row + 1, col)) # down
if col > 0:
indexes.append((row + 1, col - 1)) # down-left
if col < self.width - 1:
indexes.append((row + 1, col + 1)) # down-right
if col > 0:
indexes.append((row, col - 1)) # left
if col < self.width - 1:
indexes.append((row, col + 1)) # right
return indexes
def get_cell(self, row: int, col: int) -> BoardCell:
"""Return the value at the specified row x column"""
return self.__board[(row, col)]
class WordNode: class WordNode: