Refactor BoggleBoard/BoggleCell with non-public properties

This commit is contained in:
2022-08-25 09:27:29 -04:00
parent 7d299961af
commit 8bbd7b61b4
+65 -24
View File
@@ -5,26 +5,64 @@ from __future__ import annotations
class BoardCell:
'''Boggle Board cell'''
def __init__(self, row: int, col: int, letter: str, adjacent_indexes: list[list[str]]) -> BoardCell:
self.row = row
self.col = col
self.letter = letter
self.adjacent_indexes = adjacent_indexes
self.__row = row
self.__col = col
self.__letter = letter
self.__adjacent_indexes = adjacent_indexes
@property
def row(self) -> int:
'''Getter for row property'''
return self.__row
@property
def col(self) -> int:
'''Getter for col property'''
return self.__col
@property
def letter(self) -> str:
'''Getter for letter property'''
return self.__letter
@property
def adjacent_indexes(self) -> list[list[str]]:
'''Getter for adjacent_indexes property'''
return self.__row
def __str__(self):
return f"({self.row}, {self.col}: {self.letter}. Adjacent nodes: {self.adjacent_indexes})"
return f"({self.__row}, {self.__col}: {self.__letter}. Adjacent nodes: {self.__adjacent_indexes})"
class BoggleBoard:
'''Boggle board structure'''
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> BoggleBoard:
self.height: int = len(board)
self.width: int = len(board[0]) if self.height > 0 else 0
self.max_word_len = min(max_word_len, self.width * self.height) # max word length is determined by size of the board
self.board = {}
for row in range(0, self.height):
for col in range(0, self.width):
self.__height: int = len(board)
self.__width: int = len(board[0]) if self.__height > 0 else 0
self.__max_word_len = min(max_word_len, self.__width * self.__height) # max word length is determined by size of the board
self.__board = {}
for row in range(0, self.__height):
for col in range(0, self.__width):
#self.adjacency_dict[(row, col)] = self.__get_adjacent_indexes(row, col)
adjacent_indexes = self.__get_adjacent_indexes(row, col)
self.board[(row, col)] = BoardCell(row, col, board[row][col], adjacent_indexes)
self.__board[(row, col)] = BoardCell(row, col, board[row][col], adjacent_indexes)
@property
def height(self) -> int:
'''Getter for height property'''
return self.__height
@property
def width(self) -> int:
'''Getter for width property'''
return self.__width
@property
def max_word_len(self) -> int:
'''Getter for maximum word length property'''
return self.__max_word_len
@property
def board(self) -> dict((int, int), BoardCell):
'''Getter for board property'''
return self.__board
def __get_adjacent_indexes(self, row, col):
'''Return adjecency list for board of size `row x col`'''
@@ -33,31 +71,32 @@ class BoggleBoard:
indexes.append((row-1, col)) # up
if col > 0:
indexes.append((row-1, col-1)) # up-left
if col < self.width:
if col < self.__width:
indexes.append((row-1, col+1)) # up-right
if row < self.height:
if row < self.__height:
indexes.append((row+1, col)) # down
if col > 0:
indexes.append((row+1, col-1)) # down-left
if col < self.width:
if col < self.__width:
indexes.append((row+1, col+1)) # down-right
if col > 0:
indexes.append((row, col-1)) # left
if col < self.width:
if col < self.__width:
indexes.append((row, col+1)) # right
return indexes
def get_letter_at(self, row: int, col: int) -> str:
'''Return the value at the specified row x column'''
return self.board[row][col]
return self.__board[row][col]
class WordNode:
'''A node that indicates a single letter in a word. Used to populate a WordTree'''
def __init__(self, char: str, is_word: bool, parent: WordNode = None, children: dict[WordNode] = None) -> WordNode:
def __init__(self, char: str, is_word: bool, parent: WordNode = None, children: dict[WordNode] = None, board_pos = None) -> WordNode:
self.char = char
self.is_word = is_word
self.children = children if children is not None else {}
self.parent = parent
self.board_pos = board_pos
def add_child_node(self, node):
'''Add child node to `children` dictionary, indexed by the nodes' `char`'''
@@ -89,7 +128,7 @@ class WordTree:
def __str__(self):
return ", ".join(self.wordlist)
def __insert_letter(self, letter: str, parent: WordNode):
def insert_letter(self, letter: str, parent: WordNode):
'''Create WordNode for `letter` and into WordTree under `parent`'''
parent.children[letter] = WordNode(letter, False, parent)
@@ -102,7 +141,7 @@ class WordTree:
for letter in word[1:self.max_word_len]:
# Insert new WordNode for each letter that doesen't already exist in the tree
if letter not in curr_node.children:
self.__insert_letter(letter, curr_node)
self.insert_letter(letter, curr_node)
# print(letter)
curr_node = curr_node.children[letter]
# Mark the last node of the word
@@ -143,7 +182,9 @@ class WordTree:
for pos in sub_tree.active_node.adjacent_indexes:
letter = boggle_board.board[pos]
if pos not in used_nodes and letter in dict_ptr.children:
sub_tree.active_node.children[letter] = dict_ptr.children[letter]
sub_tree.insert_letter(letter, sub_tree.active_node)
#sub_tree.active_node.children[letter] = dict_ptr.children[letter]
# TODO: find way to track used_nodes to avoid loops
# either check the word path by recursing up via the parents
# or pass it along, probably rework WordNode or BoardCell or make
@@ -176,13 +217,13 @@ if __name__ == "__main__":
print(tree.search('anger'))
print(tree.search('argues'))
board = [
b1 = [
"aucd",
"eegh",
"hios",
"trea"
]
boggle_board = BoggleBoard(board)
sub_tree = tree.generate_board_sub_tree(boggle_board, boggle_board.board[(3, 3)])
b1_board = BoggleBoard(b1)
sub_tree = tree.generate_board_sub_tree(b1_board, b1_board.board[(3, 3)])
print(sub_tree.search("anger"))