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https://codeberg.org/cblanken/boggler.git
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4587e7bc70 | ||
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9b7b05f79d | ||
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e183ce07c0 | ||
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09e6f4a672 |
@@ -18,7 +18,7 @@ To use the script to solve a Boggle board, you'll need to do a few things first.
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d,f,e,y
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n,m,e,qu
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```
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2. Find or create a dictionary wordlist file or create your own
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2. Find or create a dictionary wordlist file
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The dictionary wordlist should have each word on a single line like so
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```console
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@@ -44,7 +44,7 @@ To use the script to solve a Boggle board, you'll need to do a few things first.
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3. Split the dictionary wordlist into separate files based on the first letter of each word.
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To split an English wordlist the `split_wordlist_alpha.sh` script can be used like so:
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To split an English wordlist, use the `split_wordlist_alpha.sh` script like so:
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```console
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$ split_wordlist_alpha.sh my_wordlist.txt .
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```
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@@ -97,7 +97,6 @@ BOARD
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+---------------+
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| O | W | H | A |
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+---------------+
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Starting @ (0, 0)
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╭──────────┬──────────────────────────────────────────────────────────────────╮
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│ Word │ Path │
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@@ -142,8 +141,7 @@ BOARD
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│ aia │ [(0, 1), (0, 2), (1, 2)] │
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│ aias │ [(0, 1), (0, 2), (1, 2), (2, 3)] │
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╰────────┴──────────────────────────────────────────────────╯
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Starting @ (0,
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2)
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Starting @ (0,2)
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╭──────┬──────╮
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│ Word │ Path │
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├──────┼──────┤
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@@ -254,8 +252,7 @@ Starting @ (0,
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│ yap │ [(1, 3), (1, 2), (0, 3)] │
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│ yas │ [(1, 3), (1, 2), (2, 3)] │
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╰──────┴──────────────────────────╯
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Starting @ (2,
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0)
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Starting @ (2, 0)
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╭──────┬──────╮
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│ Word │ Path │
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├──────┼──────┤
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@@ -391,4 +388,4 @@ Navigate to the project root folder and run the following.
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Run `poetry build`
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# License
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The included [wordlists](src/boggler/wordlists) are covered by their respective licenses. All other files MIT © Cameron Blankenbuehler
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The included [wordlists](boggler/wordlists) are covered by their respective licenses. All other files [MIT](LICENSE) © Cameron Blankenbuehler
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@@ -1,8 +1,14 @@
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"""Module to generate random Boggle boards for testing"""
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from sys import argv, stderr
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from random import randint, shuffle
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from math import sqrt, floor
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from pathlib import Path
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from typing import List, TypeAlias
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Die: TypeAlias = List[str]
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Dice: TypeAlias = List[Die]
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def read_dice_file(dice_path: Path):
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@@ -11,17 +17,17 @@ def read_dice_file(dice_path: Path):
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return [line.rstrip().split(",") for line in file.readlines() if line[0] != "#"]
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def roll_die(die: str):
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def roll_die(die: Die):
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"""Return a face of the given die string to simulate rolling a die"""
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return str(die[randint(0, len(die) - 1)])
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def roll_dice(dice: list[str]):
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def roll_dice(dice: Dice):
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"""Return a random roll for each die"""
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return [roll_die(die) for die in dice]
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def get_random_board(dice: list[str]):
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def get_random_board(dice: Dice):
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shuffle(dice)
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rolls = roll_dice(dice)
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@@ -33,7 +39,7 @@ def get_random_board(dice: list[str]):
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return board
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def get_random_board_csv(dice: list[str]):
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def get_random_board_csv(dice: Dice):
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board = get_random_board(dice)
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board = [",".join(row) for row in board]
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return board
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@@ -49,4 +55,4 @@ if __name__ == "__main__":
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for r in range(0, int(floor(sqrt(len(dice))))):
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print(board[r])
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except Exception as e:
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print("Argument must be a valid file path!", file=stderr)
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print("Argument must be a valid file path.", file=stderr)
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+25
-37
@@ -1,4 +1,5 @@
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"""Boggler Utils"""
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from __future__ import annotations
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from pathlib import Path
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from multiprocessing import Pool
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@@ -95,22 +96,22 @@ class BoggleBoard:
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body += header
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return f"{header}{body}"
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@property
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@functools.cached_property
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def height(self) -> int:
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"""Getter for height property"""
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return self.__height
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@property
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@functools.cached_property
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def width(self) -> int:
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"""Getter for width property"""
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return self.__width
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@property
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@functools.cached_property
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def max_word_len(self) -> int:
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"""Getter for maximum word length property"""
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return self.__max_word_len
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@property
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@functools.cached_property
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def board(self) -> dict[tuple[int, int], BoardCell]:
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"""Getter for board property"""
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return self.__board
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@@ -158,11 +159,16 @@ class WordNode:
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self.__parent = parent
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self.__board_pos = board_pos
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@property
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@functools.cached_property
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def letters(self) -> str:
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"""Getter for letter property"""
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return self.__letters
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@functools.cached_property
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def letters_count(self) -> int:
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"""Getter for letters count"""
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return len(self.__letters)
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@property
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def is_word(self) -> bool:
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"""Getter for is_word property"""
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@@ -172,7 +178,7 @@ class WordNode:
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def is_word(self, value):
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self.__is_word = value
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@property
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@functools.cached_property
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def children(self) -> dict[str, WordNode]:
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"""Getter for children property"""
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return self.__children
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@@ -221,7 +227,7 @@ class WordTree:
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self,
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alphabet: list[str],
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root: WordNode,
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words: list[str] = None,
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words: list[str] | None = None,
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max_word_len=16,
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) -> None:
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self.__alphabet = alphabet
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@@ -240,27 +246,27 @@ class WordTree:
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for word in words:
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self.__insert_word(word)
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@property
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@functools.cached_property
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def alphabet(self) -> list:
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"""Getter for alphabet property"""
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return self.__alphabet
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@property
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def wordlist(self) -> list[str]:
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def wordlist(self) -> list[str] | None:
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"""Getter for wordlist property"""
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return self.__wordlist
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@property
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@functools.cached_property
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def root(self) -> WordNode:
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"""Getter for root property"""
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return self.__root
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@property
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@functools.cached_property
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def max_word_len(self) -> int:
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"""Getter for max_word_len property"""
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return self.__max_word_len
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@property
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@functools.cached_property
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def tree(self) -> dict[str, WordNode]:
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"""Getter for tree property"""
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return self.__tree
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@@ -289,7 +295,6 @@ class WordTree:
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board_pos=None,
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):
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"""Create WordNode for `letters` and into WordTree under `parent`"""
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log.debug("inserting node: %s", letters)
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node = WordNode(letters, is_word, parent, children, board_pos)
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parent.add_child_node(node)
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@@ -298,41 +303,31 @@ class WordTree:
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otherwise returns False"""
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# Insert root node
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prefix = word[0 : len(self.root.letters)] # prefix = first letter block
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prefix = word[0 : self.root.letters_count] # prefix = first letter block
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if word is None or prefix != self.root.letters:
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return False
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curr_node = self.tree[prefix]
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word_len = len(word)
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i = len(prefix)
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i_max = min(self.max_word_len, len(word))
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i_max = min(self.max_word_len, word_len)
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while i < i_max:
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letters = word[i]
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log.debug(
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"1 letter seq: %s %s %s", word, letters, letters in curr_node.children
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)
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if letters not in self.alphabet:
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# Check two letter sequences like ("Qu", "Th", etc.) at current index
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letters = word[i : i + 2]
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log.debug(
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"2 letter seq: %s %s %s",
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word,
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letters,
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letters in curr_node.children,
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)
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if letters not in self.alphabet:
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return False
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# Insert node
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if letters not in curr_node.children:
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self.insert_node(letters, curr_node)
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log.debug("3 letter seq: %s %s", word, letters)
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curr_node = curr_node.children[letters]
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i += len(letters)
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# Mark the last node as a word
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curr_node.is_word = len(word) <= self.max_word_len
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curr_node.is_word = word_len <= self.max_word_len
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return True
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def search(self, word: str, curr_node=None) -> WordNode:
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@@ -373,7 +368,7 @@ class WordTree:
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"""
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if word_len > self.max_word_len or word_len >= board.max_word_len:
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log.debug(f"MAX WORD LENGTH REACHED! len = {word_len}")
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# MAX WORD LENGTH REACHED!
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subtree.active_node = subtree.active_node.parent
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self.active_node = self.active_node.parent
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return subtree
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@@ -382,22 +377,15 @@ class WordTree:
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if self.active_node.is_word and len(self.active_node.children) == 0:
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word_path = subtree.active_node.path[::-1]
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subtree.word_paths.append((subtree.active_node.get_word(board), word_path))
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log.debug(
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"1: WORD FOUND: %s %s",
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"".join([board.board[x].letters for x in word_path]),
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word_path,
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)
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# Word found
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self.active_node = self.active_node.parent
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subtree.active_node = subtree.active_node.parent
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return subtree
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elif self.active_node.is_word:
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# Word found
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word_path = subtree.active_node.path[::-1]
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subtree.word_paths.append((subtree.active_node.get_word(board), word_path))
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log.debug(
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"2: WORD FOUND: %s %s",
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"".join([board.board[x].letters for x in word_path]),
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word_path,
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)
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# Branch for each adjacent board cell
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for cell in board_cell.adjacent_cells:
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+9
-19
@@ -1,32 +1,22 @@
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[project]
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name = "boggler"
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version = "2.0.1"
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authors = [
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{ name="Cameron Blankenbuehler", email="cameron.blankenbuehler@gmail.com" },
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]
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description = "Utilities for solving the Boggle word game."
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readme="README.md"
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license = { file="LICENSE" }
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requires-python = ">=3.7"
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classifiers = [
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"Programming Language :: Python :: 3",
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"License :: OSI Approved :: MIT License",
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"Operating System :: POSIX :: Linux",
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]
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[project.urls]
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"Homepage" = "https://github.com/cblanken/boggler"
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"Bug Tracker" = "https://github.com/cblanken/boggler/issues"
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[tool.poetry]
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name = "boggler"
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version = "2.0.1"
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version = "2.0.4"
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description = "Utilities for solving the Boggle word game."
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authors = ["Cameron Blankenbuehler <cameron.blankenbuehler@protonmail.com>"]
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authors = ["Cameron Blankenbuehler <cameron.blankenbuehler@gmail.com>"]
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license = "LICENSE"
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classifiers = [
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"Programming Language :: Python :: 3",
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"License :: OSI Approved :: MIT License",
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"Operating System :: POSIX :: Linux",
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]
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readme = "README.md"
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[tool.poetry.dependencies]
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python = "^3.11"
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python = "^3.8"
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rich = "^13.4.1"
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[tool.poetry.scripts]
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Reference in New Issue
Block a user