43 Commits
Author SHA1 Message Date
cblanken 612482587d Bump package version 2024-06-25 22:15:02 -04:00
cblanken 4587e7bc70 Optimize boggle tree operations
- Cache WordNode and WordTree properties with frequent lookups
- Reduce `len()` calls
- Remove unnecessary debug logs
2024-06-25 22:07:22 -04:00
cblanken 9b7b05f79d Fix min python version 2024-06-14 11:09:06 -04:00
cblanken 72f3d20401 Bump patch version 2024-06-14 10:36:21 -04:00
cblanken a611f4a7e7 Fixup board_randomizer typehints
Invalid `list[str]` type hints were causing errors in the downstream Boggler Flask app
2024-06-14 10:31:17 -04:00
cblankenandGitHub e183ce07c0 Update README.md 2024-04-13 10:19:20 -04:00
cblankenandGitHub 09e6f4a672 Update README.md
- Fix bad link to wordlists
- Add license link
2024-02-14 22:49:13 -05:00
cblanken 9036848168 Add collapsible sections to README usage section 2023-08-22 19:06:17 -04:00
cblanken a78b277516 Update CLI usage and output in README 2023-08-22 18:57:12 -04:00
cblanken a2630ed82e Initial blacken reformat 2023-08-22 16:56:59 -04:00
cblanken ab2869b858 Ignore board files for blacken pre-commit 2023-08-22 16:56:18 -04:00
cblanken d282cd3676 Install pre-commit and default blacken format hook 2023-08-22 16:53:38 -04:00
cblanken 995a7f42c1 Update build instructions 2023-08-21 18:45:31 -04:00
cblanken b4d7237c1f Add rich table output to default output 2023-06-02 22:56:24 -04:00
cblanken 3b79ca7519 Update solved 4x4 board tests - check paths
- 4x4 board solving tests now checks for the original order of the words as well as the
exact path for each
2023-05-31 18:08:05 -04:00
cblanken 9e2cd55741 Add function docstrings for board tests 2023-05-31 18:07:40 -04:00
cblanken c0fe222832 Add tests for parsing board input files 2023-05-30 19:35:23 -04:00
cblanken 6771ec9205 Add mypy fix some typing errors 2023-05-29 21:25:38 -04:00
cblanken e1981c44de Use pathlib to handle paths instead of os.path
- Replaces all instances of os.path objects with pathlib.Path
2023-05-26 11:50:30 -04:00
cblanken 02bb7c4262 Replace log format strings with lazy formatting
- Pylint recommends to use lazy formatting (%s) for logging functions
2023-05-26 11:27:47 -04:00
cblanken da00afb395 Add JSON output option 2023-05-26 11:27:47 -04:00
cblanken afaa378131 Add clean text output option
- Output valid words for the provided board in a normal text format, one word per line
    - Select between just word output and word+path output for easier post-processing
    - Also includes sort and de-duplication options
2023-05-26 11:26:06 -04:00
cblanken daebee948a Add pylint to dev depencies 2023-05-24 22:18:50 -04:00
cblanken 2bc9d9fb9e Add argument parsing to main module 2023-05-24 19:20:30 -04:00
cblanken 7500720992 Refactor 4x4 board test to use pytest fixtures
- Update missing symoblic link to boggler src files to access wordlists
2023-05-24 17:37:51 -04:00
cblanken d81f5e28cc Replace unittest with pytest
- Pytest requires test modules to start with the "test_" prefix. The new
test_solve_4x4_board.py module replaces the functional_tests.py module
2023-05-24 16:18:40 -04:00
cblanken a0d60d280c Add poetry script to run main boggler script
- Also correct import for boggler_utils to be relative in __main__.py so it can be run
as module with `python -m boggler`
2023-05-24 12:15:18 -04:00
cblanken ac58828521 Move source files for consistency with Poetry
- By default Poetry build packages into "./packagename/packagename" instead of
"./packagename/src/packagename", this commit reflects that structure even though
poetry _could_ build normally from the original structure
2023-05-24 12:10:32 -04:00
cblanken 59c5beb491 Update project config to use poetry 2023-05-24 11:00:52 -04:00
cblanken 49cf552cc1 Merge branch 'main' into dev 2023-04-24 20:47:41 -04:00
cblanken f0cee00bef Update README.md 2023-04-24 19:25:18 -04:00
cblankenandGitHub 843e167bf4 Update README.md 2023-03-30 19:08:47 -04:00
cblanken 1a1f5acb17 Fix memory warnings/errors/leaks per valgrind 2023-03-30 12:06:13 -04:00
cblanken 2f795be626 Add debug information to compilation flags 2023-03-30 12:05:23 -04:00
cblanken 6f4d4a69a0 Add WordTree data structure and helper functions 2023-03-28 19:05:08 -04:00
cblanken 82991e96e7 Add BoardCell struct 2023-03-27 16:32:11 -04:00
cblanken 1386e1cace Add Makefile 2023-03-24 18:27:44 -04:00
cblanken 8c9ed00826 Initial C implementation commit with Board struct 2023-03-24 18:25:56 -04:00
cblanken c09dce4bd6 Add basic solved board tests 2023-03-23 14:19:28 -04:00
cblanken a37548a4ee Merge branch 'main' into dev 2023-03-23 12:46:02 -04:00
cblanken 1dc118e953 Fix boggle tree missing multi-letter nodes
The BoggleTree object when inserting nodes did not properly check for nodes
with values of more than 1 letter. Therefore, any words with "qu" after the
root would not be included in the solved board. As of now, only nodes with
a maximum of 2 letters are accounted for, 3+ letter nodes won't be checked.
2023-03-23 12:42:40 -04:00
cblanken 6d3a58595c Replace print(s) with logging functions 2023-03-22 16:25:37 -04:00
cblanken 8b9dc89420 Update README with build instructions 2023-03-13 21:53:03 -04:00
97 changed files with 2858 additions and 585 deletions
+12
View File
@@ -0,0 +1,12 @@
exclude: '^.*\.board$'
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v2.3.0
hooks:
- id: check-yaml
- id: end-of-file-fixer
- id: trailing-whitespace
- repo: https://github.com/psf/black
rev: 22.10.0
hooks:
- id: black
+325 -337
View File
@@ -5,12 +5,9 @@ A solver for the popular word game Boggle.
```console ```console
pip install boggler pip install boggler
``` ```
OR
```console
git clone https://github.com/cblanken/boggler.git
```
To use the script to solve a particular Boggle board configuration, you'll need to do a few things # Setup
To use the script to solve a Boggle board, you'll need to do a few things first.
1. Create `.csv` of the board state like so: 1. Create `.csv` of the board state like so:
Here is an example `board.csv`. Note the orientation of the board does not matter. Here is an example `board.csv`. Note the orientation of the board does not matter.
@@ -21,7 +18,7 @@ To use the script to solve a particular Boggle board configuration, you'll need
d,f,e,y d,f,e,y
n,m,e,qu n,m,e,qu
``` ```
2. Find a dictionary wordlist file or create your own 2. Find or create a dictionary wordlist file
The dictionary wordlist should have each word on a single line like so The dictionary wordlist should have each word on a single line like so
```console ```console
@@ -47,7 +44,7 @@ To use the script to solve a particular Boggle board configuration, you'll need
3. Split the dictionary wordlist into separate files based on the first letter of each word. 3. Split the dictionary wordlist into separate files based on the first letter of each word.
To split an English wordlist the `split_wordlist_alpha.sh` script can be used like so: To split an English wordlist, use the `split_wordlist_alpha.sh` script like so:
```console ```console
$ split_wordlist_alpha.sh my_wordlist.txt . $ split_wordlist_alpha.sh my_wordlist.txt .
``` ```
@@ -61,343 +58,334 @@ To use the script to solve a particular Boggle board configuration, you'll need
``` ```
# Usage # Usage
```console <details>
$ python boggler.py <summary><h3 style="display: inline">CLI usage</h3></summary>
Usage: python3 boggler.py <BOARD_FILE> <WORDLISTS_DIR> [MAX_WORD_LENGTH] <pre><code>$ poetry run boggler --help
$ python boggler.py board.csv wordlists/ 15 usage: boggler [-h] [-f FORMAT] [-p] [-s] [-d] board wordlists [max_word_length]
Reading in wordlists...
>> d: words_d.txt Boggle board game solver
>> e: words_e.txt
>> f: words_f.txt positional arguments:
>> m: words_m.txt board Path to board CSV file
>> n: words_n.txt wordlists Path to directory of wordlist files. The directory must contain text files of the form words_X.txt where "X" is a character of the
>> o: words_o.txt alphabet
>> qu: words_q.txt max_word_length Maximum length of words searched for on provided board
>> r: words_r.txt
>> s: words_s.txt options:
>> v: words_v.txt -h, --help show this help message and exit
>> y: words_y.txt -f FORMAT, --format FORMAT
Generating WordTrees... Specify alternative output format including [txt, json]
>> (0, 0): y -p, --include-path Include full paths for each word in output
>> (0, 1): e -s, --sort Sort output alphabetically. By default the results are sorted by the starting block position on the board from top-to-bottom, left-
>> (0, 2): o to-right as given in the board file.
>> (0, 3): s -d, --dedup Remove duplicates from word-only output. Note that de-duplication does not preserve the original order of the output, so it is
>> (1, 0): r recommended to also use the sort option when de-duplicating.
>> (1, 1): e </code></pre>
>> (1, 2): o </details>
>> (1, 3): v
>> (2, 0): d <details>
>> (2, 1): f <summary><h3 style="display: inline">Example board solve</h3></summary>
>> (2, 2): e <pre><code>$ poetry run boggler ./boggler/boards/b1.csv boggler/wordlists/scrabble_2019/
>> (2, 3): y
>> (3, 0): n
>> (3, 1): m
>> (3, 2): e
>> (3, 3): qu
BOARD BOARD
+---------------+ +---------------+
| Y | E | O | S | | S | A | I | P |
+---------------+ +---------------+
| R | E | O | V | | L |QU | A | Y |
+---------------+ +---------------+
| D | F | E | Y | | U | L | L | S |
+---------------+ +---------------+
| N | M | E |QU | | O | W | H | A |
+---------------+ +---------------+
Starting @ (0, 0)
╭──────────┬──────────────────────────────────────────────────────────────────╮
│ Word │ Path │
├──────────┼──────────────────────────────────────────────────────────────────┤
│ squall │ [(0, 0), (1, 1), (0, 1), (1, 0), (2, 1)] │
│ squall │ [(0, 0), (1, 1), (1, 2), (2, 2), (2, 1)] │
│ squall │ [(0, 0), (1, 1), (1, 2), (2, 1), (1, 0)] │
│ squall │ [(0, 0), (1, 1), (1, 2), (2, 1), (2, 2)] │
│ squally │ [(0, 0), (1, 1), (1, 2), (2, 1), (2, 2), (1, 3)] │
│ squalls │ [(0, 0), (1, 1), (1, 2), (2, 1), (2, 2), (2, 3)] │
│ squash │ [(0, 0), (1, 1), (1, 2), (2, 3), (3, 2)] │
│ sal │ [(0, 0), (0, 1), (1, 0)] │
│ sall │ [(0, 0), (0, 1), (1, 0), (2, 1)] │
│ sallal │ [(0, 0), (0, 1), (1, 0), (2, 1), (1, 2), (2, 2)] │
│ sallals │ [(0, 0), (0, 1), (1, 0), (2, 1), (1, 2), (2, 2), (2, 3)] │
│ sallow │ [(0, 0), (0, 1), (1, 0), (2, 1), (3, 0), (3, 1)] │
│ sallowly │ [(0, 0), (0, 1), (1, 0), (2, 1), (3, 0), (3, 1), (2, 2), (1, 3)] │
│ sai │ [(0, 0), (0, 1), (0, 2)] │
╰──────────┴──────────────────────────────────────────────────────────────────╯
Starting @ (0, 1)
╭────────┬──────────────────────────────────────────────────╮
│ Word │ Path │
├────────┼──────────────────────────────────────────────────┤
│ aqua │ [(0, 1), (1, 1), (1, 2)] │
│ aquas │ [(0, 1), (1, 1), (1, 2), (2, 3)] │
│ al │ [(0, 1), (1, 0)] │
│ als │ [(0, 1), (1, 0), (0, 0)] │
│ alu │ [(0, 1), (1, 0), (2, 0)] │
│ alula │ [(0, 1), (1, 0), (2, 0), (2, 1), (1, 2)] │
│ alulas │ [(0, 1), (1, 0), (2, 0), (2, 1), (1, 2), (2, 3)] │
│ all │ [(0, 1), (1, 0), (2, 1)] │
│ allay │ [(0, 1), (1, 0), (2, 1), (1, 2), (1, 3)] │
│ allays │ [(0, 1), (1, 0), (2, 1), (1, 2), (1, 3), (2, 3)] │
│ allow │ [(0, 1), (1, 0), (2, 1), (3, 0), (3, 1)] │
│ aa │ [(0, 1), (1, 2)] │
│ aal │ [(0, 1), (1, 2), (2, 2)] │
│ aals │ [(0, 1), (1, 2), (2, 2), (2, 3)] │
│ aal │ [(0, 1), (1, 2), (2, 1)] │
│ aas │ [(0, 1), (1, 2), (2, 3)] │
│ as │ [(0, 1), (0, 0)] │
│ ai │ [(0, 1), (0, 2)] │
│ aia │ [(0, 1), (0, 2), (1, 2)] │
│ aias │ [(0, 1), (0, 2), (1, 2), (2, 3)] │
╰────────┴──────────────────────────────────────────────────╯
Starting @ (0,2)
╭──────┬──────╮
│ Word │ Path │
├──────┼──────┤
╰──────┴──────╯
Starting @ (0, 3)
╭─────────┬──────────────────────────────────────────────────────────╮
│ Word │ Path │
├─────────┼──────────────────────────────────────────────────────────┤
│ pya │ [(0, 3), (1, 3), (1, 2)] │
│ pyas │ [(0, 3), (1, 3), (1, 2), (2, 3)] │
│ pa │ [(0, 3), (1, 2)] │
│ paal │ [(0, 3), (1, 2), (0, 1), (1, 0)] │
│ paals │ [(0, 3), (1, 2), (0, 1), (1, 0), (0, 0)] │
│ pal │ [(0, 3), (1, 2), (2, 2)] │
│ paly │ [(0, 3), (1, 2), (2, 2), (1, 3)] │
│ palas │ [(0, 3), (1, 2), (2, 2), (3, 3), (2, 3)] │
│ pall │ [(0, 3), (1, 2), (2, 2), (2, 1)] │
│ pals │ [(0, 3), (1, 2), (2, 2), (2, 3)] │
│ palsy │ [(0, 3), (1, 2), (2, 2), (2, 3), (1, 3)] │
│ palsa │ [(0, 3), (1, 2), (2, 2), (2, 3), (3, 3)] │
│ pal │ [(0, 3), (1, 2), (2, 1)] │
│ pall │ [(0, 3), (1, 2), (2, 1), (1, 0)] │
│ palls │ [(0, 3), (1, 2), (2, 1), (1, 0), (0, 0)] │
│ palla │ [(0, 3), (1, 2), (2, 1), (1, 0), (0, 1)] │
│ pall │ [(0, 3), (1, 2), (2, 1), (2, 2)] │
│ pally │ [(0, 3), (1, 2), (2, 1), (2, 2), (1, 3)] │
│ palla │ [(0, 3), (1, 2), (2, 1), (2, 2), (3, 3)] │
│ pallah │ [(0, 3), (1, 2), (2, 1), (2, 2), (3, 3), (3, 2)] │
│ pallahs │ [(0, 3), (1, 2), (2, 1), (2, 2), (3, 3), (3, 2), (2, 3)] │
│ palls │ [(0, 3), (1, 2), (2, 1), (2, 2), (2, 3)] │
│ pas │ [(0, 3), (1, 2), (2, 3)] │
│ pash │ [(0, 3), (1, 2), (2, 3), (3, 2)] │
│ pasha │ [(0, 3), (1, 2), (2, 3), (3, 2), (3, 3)] │
│ pay │ [(0, 3), (1, 2), (1, 3)] │
│ pays │ [(0, 3), (1, 2), (1, 3), (2, 3)] │
│ pi │ [(0, 3), (0, 2)] │
│ pia │ [(0, 3), (0, 2), (1, 2)] │
│ pial │ [(0, 3), (0, 2), (1, 2), (2, 2)] │
│ pial │ [(0, 3), (0, 2), (1, 2), (2, 1)] │
│ pias │ [(0, 3), (0, 2), (1, 2), (2, 3)] │
│ pia │ [(0, 3), (0, 2), (0, 1)] │
│ pial │ [(0, 3), (0, 2), (0, 1), (1, 0)] │
│ pias │ [(0, 3), (0, 2), (0, 1), (0, 0)] │
╰─────────┴──────────────────────────────────────────────────────────╯
Starting @ (1, 0)
╭───────┬──────────────────────────────────────────╮
│ Word │ Path │
├───────┼──────────────────────────────────────────┤
│ la │ [(1, 0), (0, 1)] │
│ las │ [(1, 0), (0, 1), (0, 0)] │
│ lull │ [(1, 0), (2, 0), (2, 1), (2, 2)] │
│ lulls │ [(1, 0), (2, 0), (2, 1), (2, 2), (2, 3)] │
╰───────┴──────────────────────────────────────────╯
Starting @ (1, 1)
╭───────┬──────────────────────────────────╮
│ Word │ Path │
├───────┼──────────────────────────────────┤
│ qua │ [(1, 1), (0, 1)] │
│ quai │ [(1, 1), (0, 1), (0, 2)] │
│ quip │ [(1, 1), (0, 2), (0, 3)] │
│ qua │ [(1, 1), (1, 2)] │
│ quai │ [(1, 1), (1, 2), (0, 2)] │
│ quash │ [(1, 1), (1, 2), (2, 3), (3, 2)] │
│ quay │ [(1, 1), (1, 2), (1, 3)] │
│ quays │ [(1, 1), (1, 2), (1, 3), (2, 3)] │
╰───────┴──────────────────────────────────╯
Starting @ (1, 2)
╭────────┬──────────────────────────────────────────────────╮
│ Word │ Path │
├────────┼──────────────────────────────────────────────────┤
│ ai │ [(1, 2), (0, 2)] │
│ aia │ [(1, 2), (0, 2), (0, 1)] │
│ aias │ [(1, 2), (0, 2), (0, 1), (0, 0)] │
│ aa │ [(1, 2), (0, 1)] │
│ aal │ [(1, 2), (0, 1), (1, 0)] │
│ aals │ [(1, 2), (0, 1), (1, 0), (0, 0)] │
│ aas │ [(1, 2), (0, 1), (0, 0)] │
│ al │ [(1, 2), (2, 2)] │
│ ala │ [(1, 2), (2, 2), (3, 3)] │
│ alas │ [(1, 2), (2, 2), (3, 3), (2, 3)] │
│ all │ [(1, 2), (2, 2), (2, 1)] │
│ allow │ [(1, 2), (2, 2), (2, 1), (3, 0), (3, 1)] │
│ als │ [(1, 2), (2, 2), (2, 3)] │
│ al │ [(1, 2), (2, 1)] │
│ all │ [(1, 2), (2, 1), (1, 0)] │
│ alls │ [(1, 2), (2, 1), (1, 0), (0, 0)] │
│ alow │ [(1, 2), (2, 1), (3, 0), (3, 1)] │
│ alu │ [(1, 2), (2, 1), (2, 0)] │
│ alula │ [(1, 2), (2, 1), (2, 0), (1, 0), (0, 1)] │
│ alulas │ [(1, 2), (2, 1), (2, 0), (1, 0), (0, 1), (0, 0)] │
│ all │ [(1, 2), (2, 1), (2, 2)] │
│ ally │ [(1, 2), (2, 1), (2, 2), (1, 3)] │
│ alls │ [(1, 2), (2, 1), (2, 2), (2, 3)] │
│ as │ [(1, 2), (2, 3)] │
│ asyla │ [(1, 2), (2, 3), (1, 3), (2, 2), (3, 3)] │
│ ash │ [(1, 2), (2, 3), (3, 2)] │
│ aqua │ [(1, 2), (1, 1), (0, 1)] │
│ aquas │ [(1, 2), (1, 1), (0, 1), (0, 0)] │
│ ay │ [(1, 2), (1, 3)] │
│ ays │ [(1, 2), (1, 3), (2, 3)] │
╰────────┴──────────────────────────────────────────────────╯
Starting @ (1, 3)
╭──────┬──────────────────────────╮
│ Word │ Path │
├──────┼──────────────────────────┤
│ yip │ [(1, 3), (0, 2), (0, 3)] │
│ ya │ [(1, 3), (1, 2)] │
│ yap │ [(1, 3), (1, 2), (0, 3)] │
│ yas │ [(1, 3), (1, 2), (2, 3)] │
╰──────┴──────────────────────────╯
Starting @ (2, 0)
╭──────┬──────╮
│ Word │ Path │
├──────┼──────┤
╰──────┴──────╯
Starting @ (2, 1)
╭───────┬──────────────────────────────────────────╮
│ Word │ Path │
├───────┼──────────────────────────────────────────┤
│ la │ [(2, 1), (1, 2)] │
│ lap │ [(2, 1), (1, 2), (0, 3)] │
│ las │ [(2, 1), (1, 2), (2, 3)] │
│ lash │ [(2, 1), (1, 2), (2, 3), (3, 2)] │
│ lay │ [(2, 1), (1, 2), (1, 3)] │
│ lays │ [(2, 1), (1, 2), (1, 3), (2, 3)] │
│ lo │ [(2, 1), (3, 0)] │
│ lou │ [(2, 1), (3, 0), (2, 0)] │
│ low │ [(2, 1), (3, 0), (3, 1)] │
│ lowly │ [(2, 1), (3, 0), (3, 1), (2, 2), (1, 3)] │
╰───────┴──────────────────────────────────────────╯
Starting @ (2, 2)
╭───────┬──────────────────────────────────────────╮
│ Word │ Path │
├───────┼──────────────────────────────────────────┤
│ la │ [(2, 2), (1, 2)] │
│ lap │ [(2, 2), (1, 2), (0, 3)] │
│ lall │ [(2, 2), (1, 2), (2, 1), (1, 0)] │
│ lalls │ [(2, 2), (1, 2), (2, 1), (1, 0), (0, 0)] │
│ las │ [(2, 2), (1, 2), (2, 3)] │
│ lash │ [(2, 2), (1, 2), (2, 3), (3, 2)] │
│ lay │ [(2, 2), (1, 2), (1, 3)] │
│ lays │ [(2, 2), (1, 2), (1, 3), (2, 3)] │
│ la │ [(2, 2), (3, 3)] │
│ las │ [(2, 2), (3, 3), (2, 3)] │
│ lash │ [(2, 2), (3, 3), (2, 3), (3, 2)] │
│ lah │ [(2, 2), (3, 3), (3, 2)] │
│ lahs │ [(2, 2), (3, 3), (3, 2), (2, 3)] │
╰───────┴──────────────────────────────────────────╯
Starting @ (2, 3)
╭─────────┬──────────────────────────────────────────────────────────╮
│ Word │ Path │
├─────────┼──────────────────────────────────────────────────────────┤
│ sai │ [(2, 3), (1, 2), (0, 2)] │
│ sap │ [(2, 3), (1, 2), (0, 3)] │
│ sal │ [(2, 3), (1, 2), (2, 2)] │
│ sall │ [(2, 3), (1, 2), (2, 2), (2, 1)] │
│ sallow │ [(2, 3), (1, 2), (2, 2), (2, 1), (3, 0), (3, 1)] │
│ sal │ [(2, 3), (1, 2), (2, 1)] │
│ sall │ [(2, 3), (1, 2), (2, 1), (1, 0)] │
│ sall │ [(2, 3), (1, 2), (2, 1), (2, 2)] │
│ sally │ [(2, 3), (1, 2), (2, 1), (2, 2), (1, 3)] │
│ say │ [(2, 3), (1, 2), (1, 3)] │
│ sal │ [(2, 3), (3, 3), (2, 2)] │
│ salal │ [(2, 3), (3, 3), (2, 2), (1, 2), (2, 1)] │
│ sall │ [(2, 3), (3, 3), (2, 2), (2, 1)] │
│ sallow │ [(2, 3), (3, 3), (2, 2), (2, 1), (3, 0), (3, 1)] │
│ sh │ [(2, 3), (3, 2)] │
│ sha │ [(2, 3), (3, 2), (3, 3)] │
│ shaly │ [(2, 3), (3, 2), (3, 3), (2, 2), (1, 3)] │
│ shall │ [(2, 3), (3, 2), (3, 3), (2, 2), (2, 1)] │
│ shallow │ [(2, 3), (3, 2), (3, 3), (2, 2), (2, 1), (3, 0), (3, 1)] │
│ slap │ [(2, 3), (2, 2), (1, 2), (0, 3)] │
│ slay │ [(2, 3), (2, 2), (1, 2), (1, 3)] │
│ sly │ [(2, 3), (2, 2), (1, 3)] │
╰─────────┴──────────────────────────────────────────────────────────╯
Starting @ (3, 0)
╭───────┬──────────────────────────────────────────╮
│ Word │ Path │
├───────┼──────────────────────────────────────────┤
│ ou │ [(3, 0), (2, 0)] │
│ olla │ [(3, 0), (2, 1), (1, 0), (0, 1)] │
│ ollas │ [(3, 0), (2, 1), (1, 0), (0, 1), (0, 0)] │
│ olla │ [(3, 0), (2, 1), (2, 2), (1, 2)] │
│ ollas │ [(3, 0), (2, 1), (2, 2), (1, 2), (2, 3)] │
│ olla │ [(3, 0), (2, 1), (2, 2), (3, 3)] │
│ ollas │ [(3, 0), (2, 1), (2, 2), (3, 3), (2, 3)] │
│ ow │ [(3, 0), (3, 1)] │
│ owl │ [(3, 0), (3, 1), (2, 1)] │
│ owl │ [(3, 0), (3, 1), (2, 2)] │
│ owly │ [(3, 0), (3, 1), (2, 2), (1, 3)] │
│ owls │ [(3, 0), (3, 1), (2, 2), (2, 3)] │
╰───────┴──────────────────────────────────────────╯
Starting @ (3, 1)
╭───────┬──────────────────────────────────────────╮
│ Word │ Path │
├───────┼──────────────────────────────────────────┤
│ wull │ [(3, 1), (2, 0), (1, 0), (2, 1)] │
│ wull │ [(3, 1), (2, 0), (2, 1), (1, 0)] │
│ wulls │ [(3, 1), (2, 0), (2, 1), (1, 0), (0, 0)] │
│ wull │ [(3, 1), (2, 0), (2, 1), (2, 2)] │
│ wulls │ [(3, 1), (2, 0), (2, 1), (2, 2), (2, 3)] │
│ wo │ [(3, 1), (3, 0)] │
│ wolly │ [(3, 1), (3, 0), (2, 1), (2, 2), (1, 3)] │
│ wha │ [(3, 1), (3, 2), (3, 3)] │
╰───────┴──────────────────────────────────────────╯
Starting @ (3, 2)
╭────────┬──────────────────────────────────────────────────╮
│ Word │ Path │
├────────┼──────────────────────────────────────────────────┤
│ ha │ [(3, 2), (3, 3)] │
│ has │ [(3, 2), (3, 3), (2, 3)] │
│ halal │ [(3, 2), (3, 3), (2, 2), (1, 2), (2, 1)] │
│ hall │ [(3, 2), (3, 3), (2, 2), (2, 1)] │
│ hallo │ [(3, 2), (3, 3), (2, 2), (2, 1), (3, 0)] │
│ hallow │ [(3, 2), (3, 3), (2, 2), (2, 1), (3, 0), (3, 1)] │
╰────────┴──────────────────────────────────────────────────╯
Starting @ (3, 3)
╭────────┬──────────────────────────────────────────────────╮
│ Word │ Path │
├────────┼──────────────────────────────────────────────────┤
│ as │ [(3, 3), (2, 3)] │
│ asyla │ [(3, 3), (2, 3), (1, 3), (2, 2), (1, 2)] │
│ ash │ [(3, 3), (2, 3), (3, 2)] │
│ al │ [(3, 3), (2, 2)] │
│ ala │ [(3, 3), (2, 2), (1, 2)] │
│ alap │ [(3, 3), (2, 2), (1, 2), (0, 3)] │
│ alas │ [(3, 3), (2, 2), (1, 2), (2, 3)] │
│ alay │ [(3, 3), (2, 2), (1, 2), (1, 3)] │
│ alays │ [(3, 3), (2, 2), (1, 2), (1, 3), (2, 3)] │
│ all │ [(3, 3), (2, 2), (2, 1)] │
│ allay │ [(3, 3), (2, 2), (2, 1), (1, 2), (1, 3)] │
│ allays │ [(3, 3), (2, 2), (2, 1), (1, 2), (1, 3), (2, 3)] │
│ allow │ [(3, 3), (2, 2), (2, 1), (3, 0), (3, 1)] │
│ als │ [(3, 3), (2, 2), (2, 3)] │
│ ah │ [(3, 3), (3, 2)] │
│ ahs │ [(3, 3), (3, 2), (2, 3)] │
╰────────┴──────────────────────────────────────────────────╯
</code></pre>
</details>
<br>
# Build
Starting @ (0, 0)... Navigate to the project root folder and run the following.
y : [(0, 0)] Run `poetry build`
yr : [(0, 0), (1, 0)]
ye : [(0, 0), (1, 1)]
yee : [(0, 0), (1, 1), (0, 1)]
yeo : [(0, 0), (1, 1), (0, 2)]
yed : [(0, 0), (1, 1), (2, 0)]
yee : [(0, 0), (1, 1), (2, 2)]
yer : [(0, 0), (1, 1), (1, 0)]
yere : [(0, 0), (1, 1), (1, 0), (0, 1)]
yerd : [(0, 0), (1, 1), (1, 0), (2, 0)]
yeo : [(0, 0), (1, 1), (1, 2)]
ye : [(0, 0), (0, 1)]
yee : [(0, 0), (0, 1), (1, 1)]
yer : [(0, 0), (0, 1), (1, 0)]
yerd : [(0, 0), (0, 1), (1, 0), (2, 0)]
yere : [(0, 0), (0, 1), (1, 0), (1, 1)]
yeo : [(0, 0), (0, 1), (1, 2)]
yeo : [(0, 0), (0, 1), (0, 2)]
Starting @ (0, 1)...
e : [(0, 1)]
ee : [(0, 1), (1, 1)]
eer : [(0, 1), (1, 1), (1, 0)]
eery : [(0, 1), (1, 1), (1, 0), (0, 0)]
er : [(0, 1), (1, 0)]
erd : [(0, 1), (1, 0), (2, 0)]
erf : [(0, 1), (1, 0), (2, 1)]
ere : [(0, 1), (1, 0), (1, 1)]
eo : [(0, 1), (1, 2)]
eos : [(0, 1), (1, 2), (0, 3)]
eof : [(0, 1), (1, 2), (2, 1)]
ey : [(0, 1), (0, 0)]
eyr : [(0, 1), (0, 0), (1, 0)]
eyre : [(0, 1), (0, 0), (1, 0), (1, 1)]
eye : [(0, 1), (0, 0), (1, 1)]
eyed : [(0, 1), (0, 0), (1, 1), (2, 0)]
eyer : [(0, 1), (0, 0), (1, 1), (1, 0)]
eo : [(0, 1), (0, 2)]
eos : [(0, 1), (0, 2), (0, 3)]
Starting @ (0, 2)...
o : [(0, 2)]
oos : [(0, 2), (1, 2), (0, 3)]
oof : [(0, 2), (1, 2), (2, 1)]
oe : [(0, 2), (1, 1)]
oer : [(0, 2), (1, 1), (1, 0)]
ovey : [(0, 2), (1, 3), (2, 2), (2, 3)]
oe : [(0, 2), (0, 1)]
oer : [(0, 2), (0, 1), (1, 0)]
os : [(0, 2), (0, 3)]
Starting @ (0, 3)...
s : [(0, 3)]
sv : [(0, 3), (1, 3)]
so : [(0, 3), (1, 2)]
sooey : [(0, 3), (1, 2), (0, 2), (1, 1), (0, 0)]
sooey : [(0, 3), (1, 2), (0, 2), (0, 1), (0, 0)]
soe : [(0, 3), (1, 2), (0, 1)]
soe : [(0, 3), (1, 2), (2, 2)]
sofer : [(0, 3), (1, 2), (2, 1), (1, 1), (1, 0)]
soy : [(0, 3), (1, 2), (2, 3)]
soe : [(0, 3), (1, 2), (1, 1)]
sov : [(0, 3), (1, 2), (1, 3)]
so : [(0, 3), (0, 2)]
sooey : [(0, 3), (0, 2), (1, 2), (0, 1), (0, 0)]
sooey : [(0, 3), (0, 2), (1, 2), (2, 2), (2, 3)]
sooey : [(0, 3), (0, 2), (1, 2), (1, 1), (0, 0)]
soe : [(0, 3), (0, 2), (1, 1)]
sov : [(0, 3), (0, 2), (1, 3)]
soe : [(0, 3), (0, 2), (0, 1)]
Starting @ (1, 0)...
r : [(1, 0)]
rye : [(1, 0), (0, 0), (1, 1)]
rye : [(1, 0), (0, 0), (0, 1)]
re : [(1, 0), (0, 1)]
ree : [(1, 0), (0, 1), (1, 1)]
reef : [(1, 0), (0, 1), (1, 1), (2, 1)]
reed : [(1, 0), (0, 1), (1, 1), (2, 0)]
rd : [(1, 0), (2, 0)]
rf : [(1, 0), (2, 1)]
re : [(1, 0), (1, 1)]
ree : [(1, 0), (1, 1), (0, 1)]
ref : [(1, 0), (1, 1), (2, 1)]
red : [(1, 0), (1, 1), (2, 0)]
ree : [(1, 0), (1, 1), (2, 2)]
reem : [(1, 0), (1, 1), (2, 2), (3, 1)]
reef : [(1, 0), (1, 1), (2, 2), (2, 1)]
Starting @ (1, 1)...
e : [(1, 1)]
ee : [(1, 1), (0, 1)]
eer : [(1, 1), (0, 1), (1, 0)]
eery : [(1, 1), (0, 1), (1, 0), (0, 0)]
ey : [(1, 1), (0, 0)]
eyr : [(1, 1), (0, 0), (1, 0)]
eyre : [(1, 1), (0, 0), (1, 0), (0, 1)]
eye : [(1, 1), (0, 0), (0, 1)]
eyer : [(1, 1), (0, 0), (0, 1), (1, 0)]
eo : [(1, 1), (0, 2)]
eos : [(1, 1), (0, 2), (0, 3)]
ef : [(1, 1), (2, 1)]
ed : [(1, 1), (2, 0)]
ee : [(1, 1), (2, 2)]
er : [(1, 1), (1, 0)]
ere : [(1, 1), (1, 0), (0, 1)]
erd : [(1, 1), (1, 0), (2, 0)]
erf : [(1, 1), (1, 0), (2, 1)]
eo : [(1, 1), (1, 2)]
eos : [(1, 1), (1, 2), (0, 3)]
eof : [(1, 1), (1, 2), (2, 1)]
Starting @ (1, 2)...
o : [(1, 2)]
oos : [(1, 2), (0, 2), (0, 3)]
oe : [(1, 2), (0, 1)]
oer : [(1, 2), (0, 1), (1, 0)]
os : [(1, 2), (0, 3)]
oe : [(1, 2), (2, 2)]
of : [(1, 2), (2, 1)]
ofer : [(1, 2), (2, 1), (1, 1), (1, 0)]
oy : [(1, 2), (2, 3)]
oe : [(1, 2), (1, 1)]
oer : [(1, 2), (1, 1), (1, 0)]
ovey : [(1, 2), (1, 3), (2, 2), (2, 3)]
Starting @ (1, 3)...
v : [(1, 3)]
vs : [(1, 3), (0, 3)]
vo : [(1, 3), (0, 2)]
voe : [(1, 3), (0, 2), (1, 1)]
voe : [(1, 3), (0, 2), (0, 1)]
vee : [(1, 3), (2, 2), (1, 1)]
veer : [(1, 3), (2, 2), (1, 1), (1, 0)]
veery : [(1, 3), (2, 2), (1, 1), (1, 0), (0, 0)]
vee : [(1, 3), (2, 2), (3, 2)]
vefry : [(1, 3), (2, 2), (2, 1), (1, 0), (0, 0)]
vo : [(1, 3), (1, 2)]
voe : [(1, 3), (1, 2), (0, 1)]
voe : [(1, 3), (1, 2), (2, 2)]
voe : [(1, 3), (1, 2), (1, 1)]
Starting @ (2, 0)...
d : [(2, 0)]
dr : [(2, 0), (1, 0)]
dry : [(2, 0), (1, 0), (0, 0)]
dree : [(2, 0), (1, 0), (0, 1), (1, 1)]
drey : [(2, 0), (1, 0), (0, 1), (0, 0)]
dree : [(2, 0), (1, 0), (1, 1), (0, 1)]
drey : [(2, 0), (1, 0), (1, 1), (0, 0)]
dree : [(2, 0), (1, 0), (1, 1), (2, 2)]
de : [(2, 0), (1, 1)]
dee : [(2, 0), (1, 1), (0, 1)]
deer : [(2, 0), (1, 1), (0, 1), (1, 0)]
dey : [(2, 0), (1, 1), (0, 0)]
def : [(2, 0), (1, 1), (2, 1)]
dee : [(2, 0), (1, 1), (2, 2)]
deem : [(2, 0), (1, 1), (2, 2), (3, 1)]
der : [(2, 0), (1, 1), (1, 0)]
dere : [(2, 0), (1, 1), (1, 0), (0, 1)]
derf : [(2, 0), (1, 1), (1, 0), (2, 1)]
dn : [(2, 0), (3, 0)]
dm : [(2, 0), (3, 1)]
Starting @ (2, 1)...
f : [(2, 1)]
fe : [(2, 1), (1, 1)]
fee : [(2, 1), (1, 1), (0, 1)]
feer : [(2, 1), (1, 1), (0, 1), (1, 0)]
fey : [(2, 1), (1, 1), (0, 0)]
feyer : [(2, 1), (1, 1), (0, 0), (0, 1), (1, 0)]
fed : [(2, 1), (1, 1), (2, 0)]
fedn : [(2, 1), (1, 1), (2, 0), (3, 0)]
fee : [(2, 1), (1, 1), (2, 2)]
fer : [(2, 1), (1, 1), (1, 0)]
fere : [(2, 1), (1, 1), (1, 0), (0, 1)]
ferd : [(2, 1), (1, 1), (1, 0), (2, 0)]
fr : [(2, 1), (1, 0)]
fry : [(2, 1), (1, 0), (0, 0)]
free : [(2, 1), (1, 0), (0, 1), (1, 1)]
freed : [(2, 1), (1, 0), (0, 1), (1, 1), (2, 0)]
frey : [(2, 1), (1, 0), (0, 1), (0, 0)]
free : [(2, 1), (1, 0), (1, 1), (0, 1)]
frey : [(2, 1), (1, 0), (1, 1), (0, 0)]
fred : [(2, 1), (1, 0), (1, 1), (2, 0)]
free : [(2, 1), (1, 0), (1, 1), (2, 2)]
fo : [(2, 1), (1, 2)]
foo : [(2, 1), (1, 2), (0, 2)]
foe : [(2, 1), (1, 2), (0, 1)]
foe : [(2, 1), (1, 2), (2, 2)]
foy : [(2, 1), (1, 2), (2, 3)]
foe : [(2, 1), (1, 2), (1, 1)]
fm : [(2, 1), (3, 1)]
fn : [(2, 1), (3, 0)]
fe : [(2, 1), (3, 2)]
fee : [(2, 1), (3, 2), (2, 2)]
fey : [(2, 1), (3, 2), (2, 3)]
fem : [(2, 1), (3, 2), (3, 1)]
feme : [(2, 1), (3, 2), (3, 1), (2, 2)]
fe : [(2, 1), (2, 2)]
fee : [(2, 1), (2, 2), (1, 1)]
feed : [(2, 1), (2, 2), (1, 1), (2, 0)]
feer : [(2, 1), (2, 2), (1, 1), (1, 0)]
feere : [(2, 1), (2, 2), (1, 1), (1, 0), (0, 1)]
fee : [(2, 1), (2, 2), (3, 2)]
fem : [(2, 1), (2, 2), (3, 1)]
feme : [(2, 1), (2, 2), (3, 1), (3, 2)]
fey : [(2, 1), (2, 2), (2, 3)]
Starting @ (2, 2)...
e : [(2, 2)]
eo : [(2, 2), (1, 2)]
eos : [(2, 2), (1, 2), (0, 3)]
eof : [(2, 2), (1, 2), (2, 1)]
ee : [(2, 2), (1, 1)]
eer : [(2, 2), (1, 1), (1, 0)]
eery : [(2, 2), (1, 1), (1, 0), (0, 0)]
evoe : [(2, 2), (1, 3), (0, 2), (1, 1)]
evoe : [(2, 2), (1, 3), (0, 2), (0, 1)]
evoe : [(2, 2), (1, 3), (1, 2), (0, 1)]
evoe : [(2, 2), (1, 3), (1, 2), (1, 1)]
ee : [(2, 2), (3, 2)]
em : [(2, 2), (3, 1)]
emf : [(2, 2), (3, 1), (2, 1)]
eme : [(2, 2), (3, 1), (3, 2)]
ef : [(2, 2), (2, 1)]
ey : [(2, 2), (2, 3)]
eye : [(2, 2), (2, 3), (3, 2)]
Starting @ (2, 3)...
y : [(2, 3)]
yo : [(2, 3), (1, 2)]
yoe : [(2, 3), (1, 2), (0, 1)]
yoe : [(2, 3), (1, 2), (2, 2)]
yoe : [(2, 3), (1, 2), (1, 1)]
yquem : [(2, 3), (3, 3), (2, 2), (3, 1)]
yquem : [(2, 3), (3, 3), (3, 2), (3, 1)]
ye : [(2, 3), (3, 2)]
yee : [(2, 3), (3, 2), (2, 2)]
ye : [(2, 3), (2, 2)]
yeo : [(2, 3), (2, 2), (1, 2)]
yee : [(2, 3), (2, 2), (1, 1)]
yee : [(2, 3), (2, 2), (3, 2)]
Starting @ (3, 0)...
n : [(3, 0)]
nd : [(3, 0), (2, 0)]
nm : [(3, 0), (3, 1)]
Starting @ (3, 1)...
m : [(3, 1)]
mf : [(3, 1), (2, 1)]
mfr : [(3, 1), (2, 1), (1, 0)]
mfd : [(3, 1), (2, 1), (2, 0)]
md : [(3, 1), (2, 0)]
me : [(3, 1), (2, 2)]
meo : [(3, 1), (2, 2), (1, 2)]
mee : [(3, 1), (2, 2), (1, 1)]
meed : [(3, 1), (2, 2), (1, 1), (2, 0)]
meer : [(3, 1), (2, 2), (1, 1), (1, 0)]
mev : [(3, 1), (2, 2), (1, 3)]
mee : [(3, 1), (2, 2), (3, 2)]
mn : [(3, 1), (3, 0)]
me : [(3, 1), (3, 2)]
mee : [(3, 1), (3, 2), (2, 2)]
Starting @ (3, 2)...
e : [(3, 2)]
ee : [(3, 2), (2, 2)]
ef : [(3, 2), (2, 1)]
ey : [(3, 2), (2, 3)]
eye : [(3, 2), (2, 3), (2, 2)]
em : [(3, 2), (3, 1)]
emf : [(3, 2), (3, 1), (2, 1)]
eme : [(3, 2), (3, 1), (2, 2)]
emeer : [(3, 2), (3, 1), (2, 2), (1, 1), (1, 0)]
Starting @ (3, 3)...
qu : [(3, 3)]
que : [(3, 3), (2, 2)]
queer : [(3, 3), (2, 2), (1, 1), (1, 0)]
queery : [(3, 3), (2, 2), (1, 1), (1, 0), (0, 0)]
quem : [(3, 3), (2, 2), (3, 1)]
queme : [(3, 3), (2, 2), (3, 1), (3, 2)]
quey : [(3, 3), (2, 2), (2, 3)]
que : [(3, 3), (3, 2)]
quey : [(3, 3), (3, 2), (2, 3)]
quem : [(3, 3), (3, 2), (3, 1)]
queme : [(3, 3), (3, 2), (3, 1), (2, 2)]
```
# License # License
The included [wordlists](src/boggler/wordlists) are covered by their respective licenses. All other files MIT © Cameron Blankenbuehler The included [wordlists](boggler/wordlists) are covered by their respective licenses. All other files [MIT](LICENSE) © Cameron Blankenbuehler
+125
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@@ -0,0 +1,125 @@
"""Boggler Demo"""
import argparse
import json
from itertools import chain
import sys
from pathlib import Path
from rich.console import Console
from rich.table import Table
from rich import box
from .boggler_utils import BoggleBoard, build_full_boggle_tree, read_boggle_file
parser = argparse.ArgumentParser(prog="boggler", description="Boggle board game solver")
parser.add_argument("board", type=Path, help="Path to board CSV file")
parser.add_argument(
"wordlists",
type=Path,
help='Path to directory of wordlist files. The directory must contain \
text files of the form words_X.txt where "X" is a character of \
the alphabet',
)
parser.add_argument(
"max_word_length",
nargs="?",
type=int,
default=16,
help="Maximum length of words searched for on provided board",
)
parser.add_argument(
"-f",
"--format",
type=str,
help="Specify alternative output format including [txt, json]",
)
parser.add_argument(
"-p",
"--include-path",
action="store_true",
default=False,
help="Include full paths for each word in output",
)
parser.add_argument(
"-s",
"--sort",
action="store_true",
default=False,
help="Sort output alphabetically. By default the results are sorted by the starting \
block position on the board from top-to-bottom, left-to-right as given in the \
board file.",
)
parser.add_argument(
"-d",
"--dedup",
action="store_true",
default=False,
help="Remove duplicates from word-only output. Note that de-duplication does not preserve \
the original order of the output, so it is recommended to also use the sort option when \
de-duplicating.",
)
args = parser.parse_args()
def main():
"""Command line tool for sovling Boggle boards"""
board = read_boggle_file(args.board)
try:
boggle_board = BoggleBoard(board, args.max_word_length)
except ValueError:
print("Invalid MAX_WORD_LENGTH. Please try again with a valid integer.")
sys.exit()
boggle_tree = build_full_boggle_tree(boggle_board, Path(args.wordlists))
if args.format:
match args.format.lower():
case "txt":
word_paths = [
start_block.word_paths for start_block in boggle_tree.values()
]
data = list(chain(*word_paths))
if args.include_path:
data = [f"{line[0]} {line[1]}" for line in data]
else:
data = [x[0] for x in data]
if args.dedup:
data = list(set(data))
if args.sort:
data.sort()
for line in data:
print(line)
case "json":
data = {str(k): v.word_paths for k, v in boggle_tree.items()}
print(json.dumps(data, indent=2, sort_keys=True))
case _:
print(f'Invalid format (-f) option provided: "{args.format}"')
sys.exit()
else:
console = Console()
print("\nBOARD")
print(boggle_board)
for start_pos, tree in boggle_tree.items():
table = Table(
title=f"Starting @ {start_pos}",
show_header=True,
header_style="bold purple",
row_styles=["dim", ""],
box=box.ROUNDED,
)
table.add_column("Word")
table.add_column("Path")
for word in tree.word_paths:
# print(f"{word[0]: <{boggle_board.max_word_len}}: {word[1]}")
table.add_row(f"{word[0]}", f"{word[1]}")
console.print(table)
if __name__ == "__main__":
main()
+58
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"""Module to generate random Boggle boards for testing"""
from sys import argv, stderr
from random import randint, shuffle
from math import sqrt, floor
from pathlib import Path
from typing import List, TypeAlias
Die: TypeAlias = List[str]
Dice: TypeAlias = List[Die]
def read_dice_file(dice_path: Path):
"""Return list of die strings from file ignoring all comments (#)"""
with open(dice_path, "r+", encoding="utf-8") as file:
return [line.rstrip().split(",") for line in file.readlines() if line[0] != "#"]
def roll_die(die: Die):
"""Return a face of the given die string to simulate rolling a die"""
return str(die[randint(0, len(die) - 1)])
def roll_dice(dice: Dice):
"""Return a random roll for each die"""
return [roll_die(die) for die in dice]
def get_random_board(dice: Dice):
shuffle(dice)
rolls = roll_dice(dice)
# Format dice rolls for boards file
board_size = int(floor(sqrt(len(rolls))))
board = []
for i in range(0, len(dice), board_size):
board.append(rolls[i : i + board_size])
return board
def get_random_board_csv(dice: Dice):
board = get_random_board(dice)
board = [",".join(row) for row in board]
return board
if __name__ == "__main__":
if len(argv) != 2:
print("Usage: python3 board_randomizer.py <dice_file>")
else:
try:
dice = read_dice_file(Path(argv[1]))
board = get_random_board_csv(dice)
for r in range(0, int(floor(sqrt(len(dice))))):
print(board[r])
except Exception as e:
print("Argument must be a valid file path.", file=stderr)
@@ -1,43 +1,48 @@
'''Boggler Utils''' """Boggler Utils"""
from __future__ import annotations from __future__ import annotations
from os import path from pathlib import Path
from multiprocessing import Pool from multiprocessing import Pool
import logging as log
import functools import functools
import operator import operator
class BoardCell: class BoardCell:
'''Boggle Board cell''' """Boggle Board cell"""
def __init__(self, row: int, col: int, letters: str,
adjacent_cells: list[BoardCell] = None) -> BoardCell: def __init__(
self, row: int, col: int, letters: str, adjacent_cells: list[BoardCell] = None
) -> None:
self.__row: int = row self.__row: int = row
self.__col: int = col self.__col: int = col
self.__pos: (int, int) = (self.__row, self.__col) self.__pos: tuple[int, int] = (self.__row, self.__col)
self.__letters: str = letters self.__letters: str = letters
self.__adjacent_cells: list[BoardCell] = adjacent_cells self.__adjacent_cells: list[BoardCell] = adjacent_cells
@property @property
def row(self) -> int: def row(self) -> int:
'''Getter for row property''' """Getter for row property"""
return self.__row return self.__row
@property @property
def col(self) -> int: def col(self) -> int:
'''Getter for col property''' """Getter for col property"""
return self.__col return self.__col
@property @property
def pos(self) -> (int, int): def pos(self) -> tuple[int, int]:
'''Getter for pos property''' """Getter for pos property"""
return self.__pos return self.__pos
@property @property
def letters(self) -> str: def letters(self) -> str:
'''Getter for letter property''' """Getter for letter property"""
return self.__letters return self.__letters
@property @property
def adjacent_cells(self) -> list[BoardCell]: def adjacent_cells(self) -> list[BoardCell]:
'''Getter for adjacent_cells property''' """Getter for adjacent_cells property"""
return self.__adjacent_cells return self.__adjacent_cells
@adjacent_cells.setter @adjacent_cells.setter
@@ -50,13 +55,15 @@ class BoardCell:
def __repr__(self): def __repr__(self):
return f"(BoardCell({self.__row}, {self.__col}): {self.__letters}" return f"(BoardCell({self.__row}, {self.__col}): {self.__letters}"
class BoggleBoard: class BoggleBoard:
'''Boggle board structure''' """Boggle board structure"""
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> BoggleBoard:
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> None:
self.__height: int = len(board) self.__height: int = len(board)
self.__width: int = len(board[0]) if self.__height > 0 else 0 self.__width: int = len(board[0]) if self.__height > 0 else 0
self.__board_list = board self.__board_list = board
self.__board: dict[(int, int), BoardCell] = {} self.__board: dict[tuple[int, int], BoardCell] = {}
# Max word length is limited by size of the board # Max word length is limited by size of the board
self.__max_word_len = min(max_word_len, self.__width * self.__height) self.__max_word_len = min(max_word_len, self.__width * self.__height)
@@ -74,7 +81,9 @@ class BoggleBoard:
def __str__(self): def __str__(self):
flattened_board_list = [y for x in self.__board_list for y in x] flattened_board_list = [y for x in self.__board_list for y in x]
max_len = len(max(flattened_board_list, key=len)) max_len = len(max(flattened_board_list, key=len))
max_len = max_len + 1 if max_len % 2 == 0 else max_len + 2 # keep header_len odd max_len = (
max_len + 1 if max_len % 2 == 0 else max_len + 2
) # keep header_len odd
header_len = self.__width * (max_len + 1) - 1 header_len = self.__width * (max_len + 1) - 1
head = "-" * header_len head = "-" * header_len
header = f"+{head}+\n" header = f"+{head}+\n"
@@ -87,28 +96,28 @@ class BoggleBoard:
body += header body += header
return f"{header}{body}" return f"{header}{body}"
@property @functools.cached_property
def height(self) -> int: def height(self) -> int:
'''Getter for height property''' """Getter for height property"""
return self.__height return self.__height
@property @functools.cached_property
def width(self) -> int: def width(self) -> int:
'''Getter for width property''' """Getter for width property"""
return self.__width return self.__width
@property @functools.cached_property
def max_word_len(self) -> int: def max_word_len(self) -> int:
'''Getter for maximum word length property''' """Getter for maximum word length property"""
return self.__max_word_len return self.__max_word_len
@property @functools.cached_property
def board(self) -> dict[(int, int), BoardCell]: def board(self) -> dict[tuple[int, int], BoardCell]:
'''Getter for board property''' """Getter for board property"""
return self.__board return self.__board
def __get_adjacent_indexes(self, row, col): def __get_adjacent_indexes(self, row, col):
'''Return adjecency list for board of size `row x col`''' """Return adjecency list for board of size `row x col`"""
indexes = [] indexes = []
if row > 0: if row > 0:
indexes.append((row - 1, col)) # up indexes.append((row - 1, col)) # up
@@ -128,56 +137,69 @@ class BoggleBoard:
indexes.append((row, col + 1)) # right indexes.append((row, col + 1)) # right
return indexes return indexes
def get_cell(self, row: int, col: int) -> str: def get_cell(self, row: int, col: int) -> BoardCell:
'''Return the value at the specified row x column''' """Return the value at the specified row x column"""
return self.__board[(row, col)] return self.__board[(row, col)]
class WordNode: class WordNode:
'''A node describing a single letter in a WordTree.''' """A node describing a single letter in a WordTree."""
def __init__(self, letters: str, is_word: bool = False, parent: WordNode = None,
children: dict[str, WordNode] = None, board_pos = None) -> WordNode: def __init__(
self,
letters: str,
is_word: bool = False,
parent: WordNode = None,
children: dict[str, WordNode] = None,
board_pos=(None, None),
) -> None:
self.__letters = letters self.__letters = letters
self.__is_word = is_word self.__is_word = is_word
self.__children = children if children is not None else {} self.__children = children if children is not None else {}
self.__parent = parent self.__parent = parent
self.__board_pos = board_pos self.__board_pos = board_pos
@property @functools.cached_property
def letters(self) -> str: def letters(self) -> str:
'''Getter for letter property''' """Getter for letter property"""
return self.__letters return self.__letters
@functools.cached_property
def letters_count(self) -> int:
"""Getter for letters count"""
return len(self.__letters)
@property @property
def is_word(self) -> bool: def is_word(self) -> bool:
'''Getter for is_word property''' """Getter for is_word property"""
return self.__is_word return self.__is_word
@is_word.setter @is_word.setter
def is_word(self, value): def is_word(self, value):
self.__is_word = value self.__is_word = value
@property @functools.cached_property
def children(self) -> dict[str, WordNode]: def children(self) -> dict[str, WordNode]:
'''Getter for children property''' """Getter for children property"""
return self.__children return self.__children
@property @property
def parent(self) -> WordNode: def parent(self) -> WordNode:
'''Getter for parent property''' """Getter for parent property"""
return self.__parent return self.__parent
@property @property
def board_pos(self) -> (int, int): def board_pos(self) -> tuple[int, int]:
'''Getter for board_pos property''' """Getter for board_pos property"""
return self.__board_pos return self.__board_pos
def add_child_node(self, node): def add_child_node(self, node):
'''Add child node to `children` dictionary, indexed by the nodes' `letter`''' """Add child node to `children` dictionary, indexed by the nodes' `letter`"""
self.children[node.letters] = node self.children[node.letters] = node
@property @property
def path(self) -> list[WordNode]: def path(self) -> list[WordNode]:
'''Return list of nodes from current node to the root''' """Return list of nodes from current node to the root"""
curr_node = self curr_node = self
path = [] path = []
path.append(curr_node.board_pos) path.append(curr_node.board_pos)
@@ -188,7 +210,7 @@ class WordNode:
return path return path
def get_word(self, board: BoggleBoard) -> str: def get_word(self, board: BoggleBoard) -> str:
'''Return word or word fragment based on the WordNode's path property''' """Return word or word fragment based on the WordNode's path property"""
return "".join([board.board[x].letters for x in self.path[::-1]]) return "".join([board.board[x].letters for x in self.path[::-1]])
def __str__(self): def __str__(self):
@@ -197,16 +219,23 @@ class WordNode:
def __repr__(self): def __repr__(self):
return f"WordNode: {self.letters}, {self.is_word}, {self.children}" return f"WordNode: {self.letters}, {self.is_word}, {self.children}"
class WordTree: class WordTree:
'''A tree populated by WordNode(s) to complete words from a given root letter and wordlist''' """A tree populated by WordNode(s) to complete words from a given root letter and wordlist"""
def __init__(self, alphabet: list, root: WordNode, words: list[str] = None,
max_word_len = 16) -> WordTree: def __init__(
self.__alphabet: list = alphabet self,
self.__wordlist: list[str] = words alphabet: list[str],
self.__root: WordNode = root root: WordNode,
self.__max_word_len: int = max_word_len words: list[str] | None = None,
max_word_len=16,
) -> None:
self.__alphabet = alphabet
self.__wordlist = words
self.__root = root
self.__max_word_len = max_word_len
self.__tree: dict[str, WordNode] = {} self.__tree: dict[str, WordNode] = {}
self.__word_paths: dict[str, list[WordNode]] = [] self.__word_paths: list[str, list[WordNode]] = []
# Generate root node # Generate root node
self.__tree[root.letters] = root self.__tree[root.letters] = root
@@ -217,34 +246,34 @@ class WordTree:
for word in words: for word in words:
self.__insert_word(word) self.__insert_word(word)
@property @functools.cached_property
def alphabet(self) -> list: def alphabet(self) -> list:
'''Getter for alphabet property''' """Getter for alphabet property"""
return self.__alphabet return self.__alphabet
@property @property
def wordlist(self) -> list[str]: def wordlist(self) -> list[str] | None:
'''Getter for wordlist property''' """Getter for wordlist property"""
return self.__wordlist return self.__wordlist
@property @functools.cached_property
def root(self) -> WordNode: def root(self) -> WordNode:
'''Getter for root property''' """Getter for root property"""
return self.__root return self.__root
@property @functools.cached_property
def max_word_len(self) -> int: def max_word_len(self) -> int:
'''Getter for max_word_len property''' """Getter for max_word_len property"""
return self.__max_word_len return self.__max_word_len
@property @functools.cached_property
def tree(self) -> dict[str, WordNode]: def tree(self) -> dict[str, WordNode]:
'''Getter for tree property''' """Getter for tree property"""
return self.__tree return self.__tree
@property @property
def word_paths(self) -> dict[(int, int), WordNode]: def word_paths(self) -> dict[(int, int), WordNode]:
'''Getter for leaf_nodes property''' """Getter for leaf_nodes property"""
return self.__word_paths return self.__word_paths
@word_paths.setter @word_paths.setter
@@ -252,138 +281,162 @@ class WordTree:
self.__word_paths = value self.__word_paths = value
def __str__(self): def __str__(self):
return ", ".join(self.wordlist) return ", ".join([str(x) for x in self.word_paths])
def insert_node(self, letters: str, parent: WordNode, is_word: bool = False, def __repr__(self):
children: dict[str, WordNode] = None, board_pos = None): return self.__str__()
'''Create WordNode for `letters` and into WordTree under `parent`'''
def insert_node(
self,
letters: str,
parent: WordNode,
is_word: bool = False,
children: dict[str, WordNode] = None,
board_pos=None,
):
"""Create WordNode for `letters` and into WordTree under `parent`"""
node = WordNode(letters, is_word, parent, children, board_pos) node = WordNode(letters, is_word, parent, children, board_pos)
parent.add_child_node(node) parent.add_child_node(node)
def __insert_word(self, word: str) -> bool: def __insert_word(self, word: str) -> bool:
'''Returns True if the word could be inserted into the tree with the given alphabet, """Returns True if the word could be inserted into the tree with the given alphabet,
otherwise returns False''' otherwise returns False"""
# Insert root node # Insert root node
prefix = word[0:len(self.root.letters)] # prefix = first letter block prefix = word[0 : self.root.letters_count] # prefix = first letter block
if word is None or prefix != self.root.letters: if word is None or prefix != self.root.letters:
return False return False
curr_node = self.tree[prefix] curr_node = self.tree[prefix]
word_len = len(word) word_len = len(word)
# Insert remaining nodes as letter groups based on alphabet i = len(prefix)
skip_cnt = 0 i_max = min(self.max_word_len, word_len)
for i, letter in enumerate(word[len(prefix):self.max_word_len]): while i < i_max:
# Skip word letter iterations for length of a previously inserted letter group letters = word[i]
if skip_cnt > 0: if letters not in self.alphabet:
skip_cnt -= 1 # Check two letter sequences like ("Qu", "Th", etc.) at current index
continue letters = word[i : i + 2]
if letters not in self.alphabet:
try:
alpha_index = self.alphabet.index(letter)
except ValueError: # letters not in given alphabet
return False return False
# Insert node
if letters not in curr_node.children:
self.insert_node(letters, curr_node)
# Insert letter (single) curr_node = curr_node.children[letters]
if letter == self.alphabet[alpha_index] and letter not in curr_node.children:
self.insert_node(letter, curr_node)
curr_node = curr_node.children[letter]
# Letter already exists
elif letter == self.alphabet[alpha_index]:
curr_node = curr_node.children[letter]
# Check for letter groups (like "Qu") starting with `letter` in alphabet
else:
alpha = self.alphabet[alpha_index]
# Check that letter group is shorter than and matches in the word remainder
if len(alpha) < word_len - i and alpha == word[i+1:i+1+len(alpha)]:
if alpha not in curr_node.children:
self.insert_node(alpha, curr_node)
curr_node = curr_node.children[alpha]
else: # node already exist
curr_node = curr_node.children[alpha]
skip_cnt = len(alpha) - 1 i += len(letters)
#print(f"LONG GROUP: {alpha}; {word}")
else:
return False
# Mark the last node as a word # Mark the last node as a word
curr_node.is_word = len(word) <= self.max_word_len curr_node.is_word = word_len <= self.max_word_len
return True return True
def search(self, word: str, curr_node=None) -> WordNode: def search(self, word: str, curr_node=None) -> WordNode:
'''Return leaf (WordNode) if a given word is in the tree otherwise return None''' """Return leaf (WordNode) if a given word is in the tree otherwise return None"""
if len(word) == 0 or word is None: if len(word) == 0 or word is None:
return curr_node return curr_node
log.debug("Searching... %s %s", word, curr_node)
if curr_node is None: if curr_node is None:
curr_node = self.root curr_node = self.root
for letters in curr_node.children: for letters in curr_node.children:
if letters == word[len(curr_node.letters):len(curr_node.letters) + len(letters)]: if (
return self.search(word[len(curr_node.letters):], curr_node.children[letters]) letters
== word[len(curr_node.letters) : len(curr_node.letters) + len(letters)]
):
return self.search(
word[len(curr_node.letters) :], curr_node.children[letters]
)
# Currently only returns single path for word # Currently only returns single path for word
# TODO: return all possible paths, maybe create minature WordTree? Or just of list of paths. # TODO: return all possible paths, maybe create minature WordTree? Or just of list of paths.
return curr_node return curr_node
def build_boggle_tree(self, board: BoggleBoard, board_cell: BoardCell, subtree: WordTree, word_len: int = 0) -> WordTree: def build_boggle_tree(
'''Return subtree of board given a particular root (first letter). self,
board: BoggleBoard,
board_cell: BoardCell,
subtree: WordTree,
word_len: int = 0,
) -> WordTree:
"""Return subtree of board given a particular root (first letter).
Keyword arguments: Keyword arguments:
board -- the board the new tree is based on board -- the board the new tree is based on
board_node -- a pointer on the board where new branch nodes can be inserted into the tree board_node -- a pointer on the board where new branch nodes can be inserted into the tree
dict_node -- a pointer on the dictionary where nodes are read from for validation dict_node -- a pointer on the dictionary where nodes are read from for validation
subtree -- the partial tree passed to the next recursive step for generating branches subtree -- the partial tree passed to the next recursive step for generating branches
''' """
if word_len > self.max_word_len or word_len >= board.max_word_len: if word_len > self.max_word_len or word_len >= board.max_word_len:
#print(f"MAX DEPTH REACHED! Depth = {depth}") # MAX WORD LENGTH REACHED!
subtree.active_node = subtree.active_node.parent subtree.active_node = subtree.active_node.parent
self.active_node = self.active_node.parent self.active_node = self.active_node.parent
return return subtree
# TODO rework active_node refs for recursion so don't have to be reset to parent at every point of return # TODO rework active_node refs for recursion so don't have to be reset to parent at every point of return
if self.active_node.is_word and len(self.active_node.children) == 0: if self.active_node.is_word and len(self.active_node.children) == 0:
word_path = subtree.active_node.path[::-1] word_path = subtree.active_node.path[::-1]
subtree.word_paths.append((subtree.active_node.get_word(board), word_path)) subtree.word_paths.append((subtree.active_node.get_word(board), word_path))
#print("1: WORD FOUND:", "".join([board.board[x].letters for x in word_path]), word_path)
# Word found
self.active_node = self.active_node.parent self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent subtree.active_node = subtree.active_node.parent
return return subtree
elif self.active_node.is_word: elif self.active_node.is_word:
# Word found
word_path = subtree.active_node.path[::-1] word_path = subtree.active_node.path[::-1]
subtree.word_paths.append((subtree.active_node.get_word(board), word_path)) subtree.word_paths.append((subtree.active_node.get_word(board), word_path))
#print("2: WORD FOUND:", "".join([board.board[x].letters for x in word_path]), word_path)
# Branch for each adjacent board cell # Branch for each adjacent board cell
for cell in board_cell.adjacent_cells: for cell in board_cell.adjacent_cells:
# Check dictionary and exclude nodes already in path # Check dictionary and exclude nodes already in path
if cell.letters in self.active_node.children and cell.pos not in subtree.active_node.path: if (
new_node = WordNode(cell.letters, self.active_node.is_word, subtree.active_node, board_pos = cell.pos) cell.letters in self.active_node.children
and cell.pos not in subtree.active_node.path
):
new_node = WordNode(
cell.letters,
self.active_node.is_word,
subtree.active_node,
board_pos=cell.pos,
)
subtree.active_node.add_child_node(new_node) subtree.active_node.add_child_node(new_node)
subtree.active_node = subtree.active_node.children[cell.letters] # update subtree pointer subtree.active_node = subtree.active_node.children[
self.active_node = self.active_node.children[cell.letters] # update dictionary tree pointer cell.letters
self.build_boggle_tree(board, board.board[cell.pos], subtree, word_len=word_len+len(board_cell.letters)) ] # update subtree pointer
self.active_node = self.active_node.children[
cell.letters
] # update dictionary tree pointer
self.build_boggle_tree(
board,
board.board[cell.pos],
subtree,
word_len=word_len + len(board_cell.letters),
)
self.active_node = self.active_node.parent self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent subtree.active_node = subtree.active_node.parent
return subtree return subtree
def build_boggle_tree(args): def build_boggle_tree(args):
'''Build boggle tree from arguments for process Pool''' """Build boggle tree from arguments for process Pool"""
(alphabet, board, cell, wordlist) = args (alphabet, board, cell, wordlist) = args
root_node = WordNode(cell.letters) root_node = WordNode(cell.letters)
dict_tree = WordTree(alphabet, root_node, wordlist) dict_tree = WordTree(alphabet, root_node, wordlist)
sub_tree = WordTree(alphabet, WordNode(cell.letters, False, board_pos=cell.pos)) sub_tree = WordTree(alphabet, WordNode(cell.letters, False, board_pos=cell.pos))
return dict_tree.build_boggle_tree(board, cell, sub_tree) return dict_tree.build_boggle_tree(board, cell, sub_tree)
def build_full_boggle_tree(board: BoggleBoard, wordlist_path: str) -> dict[str, WordTree]:
'''Return dictionary of WordTree(s) for every letter on a BoggleBoard''' def build_full_boggle_tree(
board: BoggleBoard, wordlist_path: Path
) -> dict[str, WordTree]:
"""Return dictionary of WordTree(s) for every letter on a BoggleBoard"""
alphabet = sorted(set([cell.letters for cell in board.board.values()])) alphabet = sorted(set([cell.letters for cell in board.board.values()]))
board_tree = {} board_tree = {}
index = {} index: dict[str] = {}
print("Reading in wordlists...") log.info("Reading in wordlists...")
for letters in alphabet: for letters in alphabet:
if letters == "": if letters == "":
# Skip wordlist read for blocks with empty string # Skip wordlist read for blocks with empty string
@@ -395,35 +448,65 @@ def build_full_boggle_tree(board: BoggleBoard, wordlist_path: str) -> dict[str,
filename = "words_" + letters[0] + ".txt" filename = "words_" + letters[0] + ".txt"
try: try:
wordlist = read_wordlist(path.join(path.abspath(wordlist_path), filename)) wordlist = read_wordlist(Path(wordlist_path, filename))
index[letters] = wordlist index[letters] = wordlist
print(f">> {letters}: {filename}") log.info(">> %s: %s", letters, filename)
except FileNotFoundError: except FileNotFoundError:
print(f">> {letters}: -- Skipping -- no wordlist found for {letters}") log.info(">> %s: -- Skipping -- no wordlist found for %s", letters, letters)
index[letters] = {} index[letters] = {}
print("Generating WordTrees...") log.info("Generating WordTrees...")
params = [ [alphabet, board, cell, index[cell.letters] ] for cell in board.board.values()] params = [
[alphabet, board, cell, index[cell.letters]] for cell in board.board.values()
]
with Pool(processes=len(board.board)) as pool: with Pool(processes=len(board.board)) as pool:
for i, res in enumerate(pool.map(build_boggle_tree, params)): for i, res in enumerate(pool.map(build_boggle_tree, params)):
print(f">> {params[i][2]}") log.info(">> %s", params[i][2])
board_tree[params[i][2].pos] = res board_tree[params[i][2].pos] = res
return board_tree return board_tree
def read_wordlist(file): def read_wordlist(file):
'''Return dictionary of words with associated word count (1 by default)''' """Return dictionary of words with associated word count (1 by default)"""
with open(file, 'r', encoding='utf-8') as file: with open(file, "r", encoding="utf-8") as file:
return {k:1 for k in file.read().split()} return file.read().split()
class BadBoardFormat(Exception):
pass
def read_boggle_file(file): def read_boggle_file(file):
'''Return list of rows from Boggle board csv file''' """Return list of rows from Boggle board csv file
with open(file, 'r', encoding='utf-8') as file:
return [x.rstrip().split(',') for x in file.readlines()] The size of the board is determined by the width (number of comma-separated values)
of the first (non-empty) line in the file.
"""
with open(file, "r", encoding="utf-8") as file:
board = []
board.append([x.strip() for x in file.readline().split(",")])
board_size = len(board[0])
for line in file.readlines():
if line.strip() == "":
raise BadBoardFormat("board files must contain no blank lines")
row = [x.strip() for x in line.strip().split(",")]
if len(row) != board_size:
raise BadBoardFormat("the length of each row must be the same")
board.append(row)
return board
def find_paths_by_word(board_letters, dictionary_path, max_len): def find_paths_by_word(board_letters, dictionary_path, max_len):
'''Return list of paths by word''' """Return list of paths by word"""
boggle_board = BoggleBoard(board_letters, max_len) boggle_board = BoggleBoard(board_letters, max_len)
boggle_tree = build_full_boggle_tree(boggle_board, dictionary_path) boggle_tree = build_full_boggle_tree(boggle_board, dictionary_path)
paths_by_word = functools.reduce(operator.iconcat, [x.word_paths for x in boggle_tree.values()], []) paths_by_word = functools.reduce(
operator.iconcat, [x.word_paths for x in boggle_tree.values()], []
)
return paths_by_word return paths_by_word
+12
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@@ -0,0 +1,12 @@
CC = gcc
CFLAGS = -Wall -Werror -std=gnu17 -g3
OBJS = boggler.o
all: $(OBJS)
$(CC) $(OBJS) -o boggler
boggler.o: boggler.c board.h tree.h
$(CC) $(CFLAGS) -c boggler.c
clean:
rm -f *~ *.o boggler
+140
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@@ -0,0 +1,140 @@
#ifndef BOGGLER_UTILS
#define BOGGLER_UTILS
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
/* Board is structured like so when referencing cells
* x ->
* +---+---+---+---+
* y |0,0|1,0|2,0|3,0| -+
* | |---------------| |
* v |0,1|1,1|2,1|3,1| |
* |---------------| | height
* |0,2|1,2|2,2|3,2| |
* |---------------| |
* |0,3|1,3|2,3|3,3| -+
* +---+---+---+---+
* | |
* +-------------+
* width
*
* Vec2 = (x, y) = (col, row)
*/
struct BoardCell {
char *letters;
uint8_t row;
uint8_t col;
struct BoardCell **adjacent_cells;
uint8_t adjacent_cnt;
};
typedef struct Vec2 {
uint8_t row;
uint8_t col;
} Vec2;
typedef struct Board {
/* BoardCells are indexed from top-to-bottom, left-to-right
* For instance a 3x3 board would have cells ordered like this
* +---+---+---+
* | 0 | 1 | 2 |
* |---+---+---|
* | 3 | 4 | 5 |
* |---+---+---|
* | 6 | 7 | 8 |
* +---+---+---+
*/
uint8_t height;
unsigned short width;
struct BoardCell **cells;
} Board;
struct BoardCell *create_board_cell(char *letters, uint8_t row, uint8_t col) {
/* BoardCells are created with 8 adjacent cells since that is the minimum required
* for centrally placed (not on sides or corners) cells on a board.
*/
struct BoardCell *cell = malloc(sizeof(struct BoardCell));
cell->letters = letters;
cell->row = row;
cell->col = col;
return cell;
}
struct BoardCell *get_cell_at(Board *board, Vec2 pos) {
return board->cells[pos.row * pos.col + pos.col];
}
int print_boardcell(struct BoardCell *c) {
printf("%3s | (%d,%d)\n", c->letters, c->row, c->col);
return 0;
}
int print_board(Board *board) {
uint8_t row_len = (board->width * 4 + 1) * sizeof(char) + 1;
char *row_delim = malloc(row_len);
snprintf(row_delim, 2, "%c", '+');
for (uint8_t i = 0; i < board->width; i++) {
strcat(row_delim, "----");
}
row_delim[strlen(row_delim)-1] = '+';
for (uint8_t row = 0; row < board->height; row++) {
printf("%s\n", row_delim);
for (uint8_t col = 0; col < board->width; col++) {
printf("|%2s ", board->cells[(row * board->width) + col]->letters);
}
puts("|");
}
printf("%s\n", row_delim);
free(row_delim);
return 0;
}
void free_board(Board *b) {
if (b != NULL) {
for (uint8_t i = 0; i < b->width * b->height; i++) {
free(b->cells[i]);
b->cells[i] = NULL;
}
free(b->cells);
free(b);
}
}
//Vec2[] get_adjacent_indexes(uint8_t board_size, Vec2 pos) {
// // Calculate total possible number of adjacent cells
// uint16_t = total_adj_cell_cnt = ((board-size-2) * (board-size-2) * 8) + ((board-size-2) * 4 * 5) + (4 * 3);
//
// Vec2[] indexes = malloc(8 * sizeof(Vec2));
// uint16_t i = 0;
// if (pos.row > 0) {
// indexes[i].append((row-1, col)) // up
// if col > 0:
// indexes.append((row-1, col-1)) // up-left
// if col < self.width - 1:
// indexes.append((row-1, col+1)) // up-right
// }
// if row < self.height - 1:
// indexes.append((row+1, col)) // down
// if col > 0:
// indexes.append((row+1, col-1)) // down-left
// if col < self.width - 1:
// indexes.append((row+1, col+1)) // down-right
// if col > 0:
// indexes.append((row, col-1)) // left
// if col < self.width - 1:
// indexes.append((row, col+1)) // right
//
// if (i != 8) {
// indexes = realloc(i * sizeof(Vec2));
// }
// return indexes
//}
#endif
+41
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@@ -0,0 +1,41 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "board.h"
#include "tree.h"
int main(int argc, char **argv) {
const uint8_t BOARD_SIZE = 4;
char *letters[] = {
"u", "n", "r", "e",
"qu","n", "i", "l",
"i", "s", "h", "a",
"s", "e", "l", "b"
};
char **cell_letters = malloc(BOARD_SIZE * sizeof(struct BoardCell*));
struct BoardCell **cells = malloc(sizeof(struct BoardCell*) * BOARD_SIZE * BOARD_SIZE);
for (uint8_t i = 0; i < BOARD_SIZE * BOARD_SIZE; i++) {
cells[i] = create_board_cell(letters[i], (int)(i / BOARD_SIZE), i % BOARD_SIZE);
print_boardcell(cells[i]);
}
Board board = { .height = 4, .width = 4, .cells = cells };
print_board(&board);
free(cell_letters);
struct WordNode *root = malloc(sizeof(struct WordNode) + sizeof(struct WordNode*));
init_wordnode(root, false, cells[0], NULL, NULL, 0);
add_child_node(&root, cells[5], false);
add_child_node(&root, cells[4], false);
print_wordnode(root);
print_wordnode_path(root->children[0]);
free_wordnode_children(root);
free(root);
for (uint8_t i = 0; i < BOARD_SIZE * BOARD_SIZE; i++) {
free(cells[i]);
}
free(cells);
}
+85
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@@ -0,0 +1,85 @@
#ifndef WORD_TREE
#define WORD_TREE
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "board.h"
struct WordNode {
bool is_word;
struct BoardCell *cell;
struct WordNode *parent;
uint8_t child_cnt;
struct WordNode *children[];
};
struct WordTree {
char *alphabet;
struct WordNode *root;
};
void *init_wordnode(struct WordNode *n, bool is_word, struct BoardCell *cell,
struct WordNode *parent, struct WordNode *children[], uint8_t child_cnt) {
n->is_word = is_word;
n->cell = cell;
n->parent = parent;
if (children != NULL) {
for (uint8_t i = 0; i < child_cnt; i++) {
n->children[i] = children[i];
}
}
n->child_cnt = child_cnt;
return n;
}
void *print_wordnode(struct WordNode *n) {
if (n == NULL) {
return NULL;
}
printf("%3s | (%d,%d) | %3d\n", n->cell->letters, n->cell->row, n->cell->col, n->child_cnt);
return n;
}
void *print_wordnode_path(struct WordNode *n) {
if (n == NULL) {
return NULL;
}
struct WordNode *node = n;
// Print letters from leaf to root
do {
printf("%s < ", node->cell->letters);
node = node->parent;
} while(node != NULL);
puts("ROOT");
return node;
}
struct WordNode *add_child_node(struct WordNode **parent, struct BoardCell *cell, bool is_word) {
*parent = realloc(*parent, sizeof(struct WordNode) + sizeof(struct WordNode) * ((*parent)->child_cnt + 1));
(*parent)->children[(*parent)->child_cnt] = malloc(sizeof(struct WordNode));
init_wordnode((*parent)->children[(*parent)->child_cnt], is_word, cell, *parent, NULL, 0);
(*parent)->child_cnt++;
return (*parent)->children[(*parent)->child_cnt];
}
void free_wordnode_children(struct WordNode *n) {
// TODO: recursively free wordnode children
for (uint8_t i = 0; i < n->child_cnt; i++) {
free(n->children[i]);
}
}
void *insert_word(struct WordTree *tree, char *word) {
// TODO: Traverse tree from tree->root and add nodes needed to complete `word`
return NULL;
}
int search(struct WordTree *tree, char *word) {
// TODO: Traverse `tree` node-by-node and return an array of Board paths for `word`
return 0;
}
#endif /* WORD_TREE */
Generated
+612
View File
@@ -0,0 +1,612 @@
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[metadata]
lock-version = "2.0"
python-versions = "^3.11"
content-hash = "ebdcc3cb72dd9c6dc736b31d92471656c82dc96ec6b9e67bf2886d5ca1c4f499"
+25 -14
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@@ -1,23 +1,34 @@
[build-system] [project.urls]
requires = ["hatchling"] "Homepage" = "https://github.com/cblanken/boggler"
build-backend = "hatchling.build" "Bug Tracker" = "https://github.com/cblanken/boggler/issues"
[project] [tool.poetry]
name = "boggler" name = "boggler"
version = "2.0.1" version = "2.0.4"
authors = [
{ name="Cameron Blankenbuehler", email="cameron.blankenbuehler@gmail.com" },
]
description = "Utilities for solving the Boggle word game." description = "Utilities for solving the Boggle word game."
readme="README.md" authors = ["Cameron Blankenbuehler <cameron.blankenbuehler@gmail.com>"]
license = { file="LICENSE" } license = "LICENSE"
requires-python = ">=3.7"
classifiers = [ classifiers = [
"Programming Language :: Python :: 3", "Programming Language :: Python :: 3",
"License :: OSI Approved :: MIT License", "License :: OSI Approved :: MIT License",
"Operating System :: POSIX :: Linux", "Operating System :: POSIX :: Linux",
] ]
readme = "README.md"
[project.urls] [tool.poetry.dependencies]
"Homepage" = "https://github.com/cblanken/boggler" python = "^3.8"
"Bug Tracker" = "https://github.com/cblanken/boggler/issues" rich = "^13.4.1"
[tool.poetry.scripts]
boggler = "boggler.__main__:main"
[tool.poetry.group.dev.dependencies]
pytest = "^7.3.1"
pylint = "^2.17.4"
mypy = "^1.3.0"
pre-commit = "^3.3.3"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"
-48
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@@ -1,48 +0,0 @@
'''Module to generate random Boggle boards for testing'''
from sys import argv, stderr
from random import randint, shuffle
from math import sqrt, floor
from os import path
def read_dice_file(dice_path: str):
'''Return list of die strings from file ignoring all comments (#)'''
with open(path.abspath(dice_path), 'r+', encoding="utf-8") as file:
return [line.rstrip().split(',') for line in file.readlines() if line[0] != "#"]
def roll_die(die: str):
'''Return a face of the given die string to simulate rolling a die'''
return str(die[randint(0, len(die) - 1)])
def roll_dice(dice: list[str]):
'''Return a random roll for each die'''
return [ roll_die(die) for die in dice ]
def get_random_board(dice: list[str]):
shuffle(dice)
rolls = roll_dice(dice)
# Format dice rolls for boards file
board_size = int(floor(sqrt(len(rolls))))
board = []
for i in range(0, len(dice), board_size):
board.append(rolls[i:i+board_size])
return board
def get_random_board_csv(dice: list[str]):
board = get_random_board(dice)
board = [",".join(row) for row in board]
return board
if __name__ == '__main__':
if len(argv) != 2:
print('Usage: python3 board_randomizer.py <dice_file>')
else:
try:
dice = read_dice_file(path.abspath(argv[1]))
board = get_random_board_csv(dice)
for r in range(0, int(floor(sqrt(len(dice))))):
print(board[r])
except Exception as e:
print("Argument must be a valid file path!", file=stderr)
-34
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@@ -1,34 +0,0 @@
"""Boggler Demo"""
import sys
from pathlib import Path
from boggler_utils import BoggleBoard, build_full_boggle_tree, read_boggle_file
if __name__ == '__main__':
if len(sys.argv) < 3 or len(sys.argv) > 4:
print('Usage: python3 boggler.py <BOARD_FILE> <WORDLISTS_DIR> [MAX_WORD_LENGTH]')
sys.exit(1)
board = read_boggle_file(Path(sys.argv[1]))
if len(sys.argv) == 3:
boggle_board = BoggleBoard(board)
elif len(sys.argv) == 4:
try:
boggle_board = BoggleBoard(board, int(sys.argv[3]))
except ValueError:
print("Invalid MAX_WORD_LENGTH. Please try again with a valid integer.")
sys.exit(1)
try:
boggle_tree = build_full_boggle_tree(boggle_board, Path(sys.argv[2]))
print("\nBOARD")
print(boggle_board)
for start_pos, tree in boggle_tree.items():
print(f"\nStarting @ {start_pos}...")
for word in tree.word_paths:
print(f"{word[0]: <{boggle_board.max_word_len}}: {word[1]}")
except ValueError as e:
print("The [MAX_WORD_LENGTH] argument must be an integer.")
print("Please try again.")
sys.exit(1)
@@ -0,0 +1,4 @@
u, n,r ,e
qu, n,i, l
i ,s,h, a
s ,e , l,b
+9
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@@ -0,0 +1,9 @@
u,n,r,e
qu,n,i,l
i,s,h,a
s,e,l,b
+4
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@@ -0,0 +1,4 @@
u,n,r,e
qu,n,i,l
i,s,h,a
s,e,l,b
@@ -0,0 +1,4 @@
u,n,r,e,a,i
qu,n,i,l
i,s,h,a,j
s,e,l
@@ -0,0 +1,4 @@
u,n,r,e
qu,n,i,l
i,s,h,a
s,e,l,b
@@ -0,0 +1,4 @@
u,n,r,e
qu,n,i,l
i,s,h,a
s,e,l,b
+4
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@@ -0,0 +1,4 @@
u,n,r,e,b
qu,n,i,l
i,s,h,a,g,i
s,e,l,b
+1
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@@ -0,0 +1 @@
../boggler
+84
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@@ -0,0 +1,84 @@
from pathlib import Path
import pytest
from boggler.boggler_utils import read_boggle_file, BadBoardFormat
boards_path = Path(Path(__file__).parent.resolve())
@pytest.fixture(name="expected_board_4x4")
def fixture_expected_board_4x4():
return [
["u", "n", "r", "e"],
["qu", "n", "i", "l"],
["i", "s", "h", "a"],
["s", "e", "l", "b"],
]
@pytest.fixture(name="clean_4x4_path")
def fixture_clean_4x4_path():
return Path(boards_path, "./boards/4x4_clean.board")
def test_clean_4x4_board(expected_board_4x4, clean_4x4_path):
"""Test 4x4 board with clean input"""
assert expected_board_4x4 == read_boggle_file(clean_4x4_path)
# Boards with leading whitespace
@pytest.fixture(name="leading_whitespace_4x4_path")
def fixture_leading_whitespace_4x4_path():
return Path(boards_path, "./boards/4x4_leading_whitespace.board")
def test_leading_whitespace_4x4_board(expected_board_4x4, leading_whitespace_4x4_path):
"""Test 4x4 board with leading whitepace in rows"""
assert expected_board_4x4 == read_boggle_file(leading_whitespace_4x4_path)
# Boards with between whitespace
@pytest.fixture(name="between_whitespace_4x4_path")
def fixture_between_whitespace_4x4_path():
return Path(boards_path, "./boards/4x4_between_whitespace.board")
def test_between_whitespace_4x4_board(expected_board_4x4, between_whitespace_4x4_path):
"""Test 4x4 board with whitespace surrounding letters in block"""
assert expected_board_4x4 == read_boggle_file(between_whitespace_4x4_path)
# Boards with trailing whitespace
@pytest.fixture(name="trailing_whitespace_4x4_path")
def fixture_trailing_whitespace_4x4_path():
return Path(boards_path, "./boards/4x4_trailing_whitespace.board")
def test_trailing_whitespace_4x4_board(
expected_board_4x4, trailing_whitespace_4x4_path
):
"""Test 4x4 board with trailing whitespace in rows"""
assert expected_board_4x4 == read_boggle_file(trailing_whitespace_4x4_path)
# Boards with blank lines
@pytest.fixture(name="blank_lines_4x4_path")
def fixture_blank_lines_4x4_path():
return Path(boards_path, "./boards/4x4_blank_lines.board")
def test_blank_lines_4x4_board(blank_lines_4x4_path):
"""Test 4x4 board with blank lines in board file"""
with pytest.raises(BadBoardFormat, match="must contain no blank lines"):
read_boggle_file(blank_lines_4x4_path)
# Boards with inconsistent width lines
@pytest.fixture(name="inconsistent_width_4x4_path")
def fixture_inconsistent_width_4x4_path():
return Path(boards_path, "./boards/4x4_inconsistent_width.board")
def test_inconsistent_width_4x4_board(inconsistent_width_4x4_path):
"""Test board with irregular number of blocks per row"""
with pytest.raises(BadBoardFormat, match="length of each row must be the same"):
read_boggle_file(inconsistent_width_4x4_path)
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