Author SHA1 Message Date
cblanken 0cdd3895ee Add multiprocessing for board solving 2022-09-01 12:42:02 -04:00
cblanken 50d4625b84 Add misc board files and rename dice file 2022-09-01 08:40:06 -04:00
cblanken c88f657113 Add README 2022-08-31 19:44:02 -04:00
cblanken 14a813ed74 Update boards dir with boards in csv format 2022-08-31 14:44:49 -04:00
cblanken 46dd069cfd Track words found in WordTree(s) for easier display 2022-08-31 14:28:30 -04:00
cblanken 31a307e83d Remove old boggler implementation
Update boggler cli to use WordTree implementation
2022-08-31 10:37:02 -04:00
cblanken bc4922dc55 Add printable board 2022-08-31 09:56:47 -04:00
cblanken 5f9a0d1990 Refactor to account for multi-letter nodes
Updates WordTree and WordNodes to build trees with WordNodes containing
blocks that have multiple letters such as "Qu".
2022-08-30 18:00:04 -04:00
cblanken dc532c1fdd Update board_randomizer.py to generate csv board files 2022-08-29 15:21:46 -04:00
cblanken 0f5e5af5ae Update boggler_utils main to accept board.csv file 2022-08-29 15:20:49 -04:00
cblanken 28b3d56880 Update dictionary type hinting 2022-08-26 19:51:52 -04:00
cblanken 79486d4217 Update board_randomizer and dice file 2022-08-26 19:37:32 -04:00
cblanken 6d6d56d1cb Add function to solve entire boggle board 2022-08-26 19:31:49 -04:00
cblanken 88b43d0679 Update WordTree and WordNode to use @property decorators 2022-08-26 16:12:11 -04:00
21 changed files with 706 additions and 260 deletions
+396
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@@ -0,0 +1,396 @@
# Boggler
A solver for the popular word game Boggle.
# Install
```bash
$ git clone https://github.com/cblanken/boggler.git
```
To use the script to solve a particular Boggle board configuration, you'll need to do a few things
1. Create `.csv` of the board state like so:
Here is an example `board.csv`. Note the orientation of the board does not matter.
```console
$ cat boards/b1.csv
s,a,i,p
l,qu,a,y
u,l,l,s
o,w,h,a
```
2. Find a dictionary wordlist file or create your own
The dictionary wordlist should have each word on a single line like so
```console
$ cat wordlists/wordlist.txt
a
aa
aaa
aah
aahed
aahing
aahs
aal
...
zwiebacks
zwieselite
zwinglian
zwinglianism
zwinglianist
zwitter
zwitterion
zwitterionic
```
3. Split the dictionary wordlist into separate files based on the first letter of each word.
To split an English wordlist the `split_wordlist_alpha.sh` script can be used like so:
```console
$ split_wordlist_alpha.sh my_wordlist.txt .
```
This will generate a series of sub-dictionaries for each letter in the alphabet in the current directory.
```console
$ ls
my_wordlist.txt words_d.txt words_h.txt words_l.txt words_p.txt words_t.txt words_x.txt
words_a.txt words_e.txt words_i.txt words_m.txt words_q.txt words_u.txt words_y.txt
words_b.txt words_f.txt words_j.txt words_n.txt words_r.txt words_v.txt words_z.txt
words_c.txt words_g.txt words_k.txt words_o.txt words_s.txt words_w.txt
```
# Usage
```console
$ python boggler.py
Usage: python3 boggler.py <BOARD_FILE> <WORDLISTS_DIR> [MAX_WORD_LENGTH]
$ python boggler.py board.csv wordlists/ 15
Reading in wordlists...
>> d: words_d.txt
>> e: words_e.txt
>> f: words_f.txt
>> m: words_m.txt
>> n: words_n.txt
>> o: words_o.txt
>> qu: words_q.txt
>> r: words_r.txt
>> s: words_s.txt
>> v: words_v.txt
>> y: words_y.txt
Generating WordTrees...
>> (0, 0): y
>> (0, 1): e
>> (0, 2): o
>> (0, 3): s
>> (1, 0): r
>> (1, 1): e
>> (1, 2): o
>> (1, 3): v
>> (2, 0): d
>> (2, 1): f
>> (2, 2): e
>> (2, 3): y
>> (3, 0): n
>> (3, 1): m
>> (3, 2): e
>> (3, 3): qu
BOARD
+---------------+
| Y | E | O | S |
+---------------+
| R | E | O | V |
+---------------+
| D | F | E | Y |
+---------------+
| N | M | E |QU |
+---------------+
Starting @ (0, 0)...
y : [(0, 0)]
yr : [(0, 0), (1, 0)]
ye : [(0, 0), (1, 1)]
yee : [(0, 0), (1, 1), (0, 1)]
yeo : [(0, 0), (1, 1), (0, 2)]
yed : [(0, 0), (1, 1), (2, 0)]
yee : [(0, 0), (1, 1), (2, 2)]
yer : [(0, 0), (1, 1), (1, 0)]
yere : [(0, 0), (1, 1), (1, 0), (0, 1)]
yerd : [(0, 0), (1, 1), (1, 0), (2, 0)]
yeo : [(0, 0), (1, 1), (1, 2)]
ye : [(0, 0), (0, 1)]
yee : [(0, 0), (0, 1), (1, 1)]
yer : [(0, 0), (0, 1), (1, 0)]
yerd : [(0, 0), (0, 1), (1, 0), (2, 0)]
yere : [(0, 0), (0, 1), (1, 0), (1, 1)]
yeo : [(0, 0), (0, 1), (1, 2)]
yeo : [(0, 0), (0, 1), (0, 2)]
Starting @ (0, 1)...
e : [(0, 1)]
ee : [(0, 1), (1, 1)]
eer : [(0, 1), (1, 1), (1, 0)]
eery : [(0, 1), (1, 1), (1, 0), (0, 0)]
er : [(0, 1), (1, 0)]
erd : [(0, 1), (1, 0), (2, 0)]
erf : [(0, 1), (1, 0), (2, 1)]
ere : [(0, 1), (1, 0), (1, 1)]
eo : [(0, 1), (1, 2)]
eos : [(0, 1), (1, 2), (0, 3)]
eof : [(0, 1), (1, 2), (2, 1)]
ey : [(0, 1), (0, 0)]
eyr : [(0, 1), (0, 0), (1, 0)]
eyre : [(0, 1), (0, 0), (1, 0), (1, 1)]
eye : [(0, 1), (0, 0), (1, 1)]
eyed : [(0, 1), (0, 0), (1, 1), (2, 0)]
eyer : [(0, 1), (0, 0), (1, 1), (1, 0)]
eo : [(0, 1), (0, 2)]
eos : [(0, 1), (0, 2), (0, 3)]
Starting @ (0, 2)...
o : [(0, 2)]
oos : [(0, 2), (1, 2), (0, 3)]
oof : [(0, 2), (1, 2), (2, 1)]
oe : [(0, 2), (1, 1)]
oer : [(0, 2), (1, 1), (1, 0)]
ovey : [(0, 2), (1, 3), (2, 2), (2, 3)]
oe : [(0, 2), (0, 1)]
oer : [(0, 2), (0, 1), (1, 0)]
os : [(0, 2), (0, 3)]
Starting @ (0, 3)...
s : [(0, 3)]
sv : [(0, 3), (1, 3)]
so : [(0, 3), (1, 2)]
sooey : [(0, 3), (1, 2), (0, 2), (1, 1), (0, 0)]
sooey : [(0, 3), (1, 2), (0, 2), (0, 1), (0, 0)]
soe : [(0, 3), (1, 2), (0, 1)]
soe : [(0, 3), (1, 2), (2, 2)]
sofer : [(0, 3), (1, 2), (2, 1), (1, 1), (1, 0)]
soy : [(0, 3), (1, 2), (2, 3)]
soe : [(0, 3), (1, 2), (1, 1)]
sov : [(0, 3), (1, 2), (1, 3)]
so : [(0, 3), (0, 2)]
sooey : [(0, 3), (0, 2), (1, 2), (0, 1), (0, 0)]
sooey : [(0, 3), (0, 2), (1, 2), (2, 2), (2, 3)]
sooey : [(0, 3), (0, 2), (1, 2), (1, 1), (0, 0)]
soe : [(0, 3), (0, 2), (1, 1)]
sov : [(0, 3), (0, 2), (1, 3)]
soe : [(0, 3), (0, 2), (0, 1)]
Starting @ (1, 0)...
r : [(1, 0)]
rye : [(1, 0), (0, 0), (1, 1)]
rye : [(1, 0), (0, 0), (0, 1)]
re : [(1, 0), (0, 1)]
ree : [(1, 0), (0, 1), (1, 1)]
reef : [(1, 0), (0, 1), (1, 1), (2, 1)]
reed : [(1, 0), (0, 1), (1, 1), (2, 0)]
rd : [(1, 0), (2, 0)]
rf : [(1, 0), (2, 1)]
re : [(1, 0), (1, 1)]
ree : [(1, 0), (1, 1), (0, 1)]
ref : [(1, 0), (1, 1), (2, 1)]
red : [(1, 0), (1, 1), (2, 0)]
ree : [(1, 0), (1, 1), (2, 2)]
reem : [(1, 0), (1, 1), (2, 2), (3, 1)]
reef : [(1, 0), (1, 1), (2, 2), (2, 1)]
Starting @ (1, 1)...
e : [(1, 1)]
ee : [(1, 1), (0, 1)]
eer : [(1, 1), (0, 1), (1, 0)]
eery : [(1, 1), (0, 1), (1, 0), (0, 0)]
ey : [(1, 1), (0, 0)]
eyr : [(1, 1), (0, 0), (1, 0)]
eyre : [(1, 1), (0, 0), (1, 0), (0, 1)]
eye : [(1, 1), (0, 0), (0, 1)]
eyer : [(1, 1), (0, 0), (0, 1), (1, 0)]
eo : [(1, 1), (0, 2)]
eos : [(1, 1), (0, 2), (0, 3)]
ef : [(1, 1), (2, 1)]
ed : [(1, 1), (2, 0)]
ee : [(1, 1), (2, 2)]
er : [(1, 1), (1, 0)]
ere : [(1, 1), (1, 0), (0, 1)]
erd : [(1, 1), (1, 0), (2, 0)]
erf : [(1, 1), (1, 0), (2, 1)]
eo : [(1, 1), (1, 2)]
eos : [(1, 1), (1, 2), (0, 3)]
eof : [(1, 1), (1, 2), (2, 1)]
Starting @ (1, 2)...
o : [(1, 2)]
oos : [(1, 2), (0, 2), (0, 3)]
oe : [(1, 2), (0, 1)]
oer : [(1, 2), (0, 1), (1, 0)]
os : [(1, 2), (0, 3)]
oe : [(1, 2), (2, 2)]
of : [(1, 2), (2, 1)]
ofer : [(1, 2), (2, 1), (1, 1), (1, 0)]
oy : [(1, 2), (2, 3)]
oe : [(1, 2), (1, 1)]
oer : [(1, 2), (1, 1), (1, 0)]
ovey : [(1, 2), (1, 3), (2, 2), (2, 3)]
Starting @ (1, 3)...
v : [(1, 3)]
vs : [(1, 3), (0, 3)]
vo : [(1, 3), (0, 2)]
voe : [(1, 3), (0, 2), (1, 1)]
voe : [(1, 3), (0, 2), (0, 1)]
vee : [(1, 3), (2, 2), (1, 1)]
veer : [(1, 3), (2, 2), (1, 1), (1, 0)]
veery : [(1, 3), (2, 2), (1, 1), (1, 0), (0, 0)]
vee : [(1, 3), (2, 2), (3, 2)]
vefry : [(1, 3), (2, 2), (2, 1), (1, 0), (0, 0)]
vo : [(1, 3), (1, 2)]
voe : [(1, 3), (1, 2), (0, 1)]
voe : [(1, 3), (1, 2), (2, 2)]
voe : [(1, 3), (1, 2), (1, 1)]
Starting @ (2, 0)...
d : [(2, 0)]
dr : [(2, 0), (1, 0)]
dry : [(2, 0), (1, 0), (0, 0)]
dree : [(2, 0), (1, 0), (0, 1), (1, 1)]
drey : [(2, 0), (1, 0), (0, 1), (0, 0)]
dree : [(2, 0), (1, 0), (1, 1), (0, 1)]
drey : [(2, 0), (1, 0), (1, 1), (0, 0)]
dree : [(2, 0), (1, 0), (1, 1), (2, 2)]
de : [(2, 0), (1, 1)]
dee : [(2, 0), (1, 1), (0, 1)]
deer : [(2, 0), (1, 1), (0, 1), (1, 0)]
dey : [(2, 0), (1, 1), (0, 0)]
def : [(2, 0), (1, 1), (2, 1)]
dee : [(2, 0), (1, 1), (2, 2)]
deem : [(2, 0), (1, 1), (2, 2), (3, 1)]
der : [(2, 0), (1, 1), (1, 0)]
dere : [(2, 0), (1, 1), (1, 0), (0, 1)]
derf : [(2, 0), (1, 1), (1, 0), (2, 1)]
dn : [(2, 0), (3, 0)]
dm : [(2, 0), (3, 1)]
Starting @ (2, 1)...
f : [(2, 1)]
fe : [(2, 1), (1, 1)]
fee : [(2, 1), (1, 1), (0, 1)]
feer : [(2, 1), (1, 1), (0, 1), (1, 0)]
fey : [(2, 1), (1, 1), (0, 0)]
feyer : [(2, 1), (1, 1), (0, 0), (0, 1), (1, 0)]
fed : [(2, 1), (1, 1), (2, 0)]
fedn : [(2, 1), (1, 1), (2, 0), (3, 0)]
fee : [(2, 1), (1, 1), (2, 2)]
fer : [(2, 1), (1, 1), (1, 0)]
fere : [(2, 1), (1, 1), (1, 0), (0, 1)]
ferd : [(2, 1), (1, 1), (1, 0), (2, 0)]
fr : [(2, 1), (1, 0)]
fry : [(2, 1), (1, 0), (0, 0)]
free : [(2, 1), (1, 0), (0, 1), (1, 1)]
freed : [(2, 1), (1, 0), (0, 1), (1, 1), (2, 0)]
frey : [(2, 1), (1, 0), (0, 1), (0, 0)]
free : [(2, 1), (1, 0), (1, 1), (0, 1)]
frey : [(2, 1), (1, 0), (1, 1), (0, 0)]
fred : [(2, 1), (1, 0), (1, 1), (2, 0)]
free : [(2, 1), (1, 0), (1, 1), (2, 2)]
fo : [(2, 1), (1, 2)]
foo : [(2, 1), (1, 2), (0, 2)]
foe : [(2, 1), (1, 2), (0, 1)]
foe : [(2, 1), (1, 2), (2, 2)]
foy : [(2, 1), (1, 2), (2, 3)]
foe : [(2, 1), (1, 2), (1, 1)]
fm : [(2, 1), (3, 1)]
fn : [(2, 1), (3, 0)]
fe : [(2, 1), (3, 2)]
fee : [(2, 1), (3, 2), (2, 2)]
fey : [(2, 1), (3, 2), (2, 3)]
fem : [(2, 1), (3, 2), (3, 1)]
feme : [(2, 1), (3, 2), (3, 1), (2, 2)]
fe : [(2, 1), (2, 2)]
fee : [(2, 1), (2, 2), (1, 1)]
feed : [(2, 1), (2, 2), (1, 1), (2, 0)]
feer : [(2, 1), (2, 2), (1, 1), (1, 0)]
feere : [(2, 1), (2, 2), (1, 1), (1, 0), (0, 1)]
fee : [(2, 1), (2, 2), (3, 2)]
fem : [(2, 1), (2, 2), (3, 1)]
feme : [(2, 1), (2, 2), (3, 1), (3, 2)]
fey : [(2, 1), (2, 2), (2, 3)]
Starting @ (2, 2)...
e : [(2, 2)]
eo : [(2, 2), (1, 2)]
eos : [(2, 2), (1, 2), (0, 3)]
eof : [(2, 2), (1, 2), (2, 1)]
ee : [(2, 2), (1, 1)]
eer : [(2, 2), (1, 1), (1, 0)]
eery : [(2, 2), (1, 1), (1, 0), (0, 0)]
evoe : [(2, 2), (1, 3), (0, 2), (1, 1)]
evoe : [(2, 2), (1, 3), (0, 2), (0, 1)]
evoe : [(2, 2), (1, 3), (1, 2), (0, 1)]
evoe : [(2, 2), (1, 3), (1, 2), (1, 1)]
ee : [(2, 2), (3, 2)]
em : [(2, 2), (3, 1)]
emf : [(2, 2), (3, 1), (2, 1)]
eme : [(2, 2), (3, 1), (3, 2)]
ef : [(2, 2), (2, 1)]
ey : [(2, 2), (2, 3)]
eye : [(2, 2), (2, 3), (3, 2)]
Starting @ (2, 3)...
y : [(2, 3)]
yo : [(2, 3), (1, 2)]
yoe : [(2, 3), (1, 2), (0, 1)]
yoe : [(2, 3), (1, 2), (2, 2)]
yoe : [(2, 3), (1, 2), (1, 1)]
yquem : [(2, 3), (3, 3), (2, 2), (3, 1)]
yquem : [(2, 3), (3, 3), (3, 2), (3, 1)]
ye : [(2, 3), (3, 2)]
yee : [(2, 3), (3, 2), (2, 2)]
ye : [(2, 3), (2, 2)]
yeo : [(2, 3), (2, 2), (1, 2)]
yee : [(2, 3), (2, 2), (1, 1)]
yee : [(2, 3), (2, 2), (3, 2)]
Starting @ (3, 0)...
n : [(3, 0)]
nd : [(3, 0), (2, 0)]
nm : [(3, 0), (3, 1)]
Starting @ (3, 1)...
m : [(3, 1)]
mf : [(3, 1), (2, 1)]
mfr : [(3, 1), (2, 1), (1, 0)]
mfd : [(3, 1), (2, 1), (2, 0)]
md : [(3, 1), (2, 0)]
me : [(3, 1), (2, 2)]
meo : [(3, 1), (2, 2), (1, 2)]
mee : [(3, 1), (2, 2), (1, 1)]
meed : [(3, 1), (2, 2), (1, 1), (2, 0)]
meer : [(3, 1), (2, 2), (1, 1), (1, 0)]
mev : [(3, 1), (2, 2), (1, 3)]
mee : [(3, 1), (2, 2), (3, 2)]
mn : [(3, 1), (3, 0)]
me : [(3, 1), (3, 2)]
mee : [(3, 1), (3, 2), (2, 2)]
Starting @ (3, 2)...
e : [(3, 2)]
ee : [(3, 2), (2, 2)]
ef : [(3, 2), (2, 1)]
ey : [(3, 2), (2, 3)]
eye : [(3, 2), (2, 3), (2, 2)]
em : [(3, 2), (3, 1)]
emf : [(3, 2), (3, 1), (2, 1)]
eme : [(3, 2), (3, 1), (2, 2)]
emeer : [(3, 2), (3, 1), (2, 2), (1, 1), (1, 0)]
Starting @ (3, 3)...
qu : [(3, 3)]
que : [(3, 3), (2, 2)]
queer : [(3, 3), (2, 2), (1, 1), (1, 0)]
queery : [(3, 3), (2, 2), (1, 1), (1, 0), (0, 0)]
quem : [(3, 3), (2, 2), (3, 1)]
queme : [(3, 3), (2, 2), (3, 1), (3, 2)]
quey : [(3, 3), (2, 2), (2, 3)]
que : [(3, 3), (3, 2)]
quey : [(3, 3), (3, 2), (2, 3)]
quem : [(3, 3), (3, 2), (3, 1)]
queme : [(3, 3), (3, 2), (3, 1), (2, 2)]
```
+3 -2
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@@ -4,9 +4,10 @@ from random import randint, shuffle
from math import sqrt
def read_dice_file(path):
# TODO: Factor in 'qu' die face
'''Return list of die strings from file ignoring all comments (#)'''
with open(path, 'r+', encoding="utf-8") as file:
return [''.join(line.rstrip().split(',')) for line in file.readlines() if line[0] != "#"]
return [line.rstrip().split(',') for line in file.readlines() if line[0] != "#"]
def roll_die(die: str):
'''Return a face of the given die string to simulate rolling a die'''
@@ -27,4 +28,4 @@ if __name__ == '__main__':
# Format dice rolls for boards file
board_size = int(sqrt(len(rolls)))
for i in range(0, len(dice_strings), board_size):
print("".join(rolls[i:i+board_size]))
print(",".join(rolls[i:i+board_size]))
+4
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@@ -0,0 +1,4 @@
s,a,i,p
l,qu,a,y
u,l,l,s
o,w,h,a
1 s a i p
2 l qu a y
3 u l l s
4 o w h a
-4
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@@ -1,4 +0,0 @@
aucd
eegh
hios
trea
+4
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@@ -0,0 +1,4 @@
t,h,a,e
o,p,j,v
f,e,i,t
n,e,v,i
1 t h a e
2 o p j v
3 f e i t
4 n e v i
+4
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@@ -0,0 +1,4 @@
w,a,n,c
j,i,e,u
y,g,o,e
i,l,e,c
1 w a n c
2 j i e u
3 y g o e
4 i l e c
-4
View File
@@ -1,4 +0,0 @@
vdau
ptuo
ohxr
wlhn
+4
View File
@@ -0,0 +1,4 @@
y,o,o,a
p,l,n,v
t,i,o,qu
n,f,u,t
1 y o o a
2 p l n v
3 t i o qu
4 n f u t
-4
View File
@@ -1,4 +0,0 @@
nxaa
vatr
ieba
iurn
+4
View File
@@ -0,0 +1,4 @@
o,d,r,s
a,h,e,s
e,t,i,h
u,r,e,o
1 o d r s
2 a h e s
3 e t i h
4 u r e o
-4
View File
@@ -1,4 +0,0 @@
vdat
pteo
ohnr
wlan
+4
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@@ -0,0 +1,4 @@
e,t,p,a
b,m,v,g
c,s,e,n
x,g,d,t
1 e t p a
2 b m v g
3 c s e n
4 x g d t
-5
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@@ -1,5 +0,0 @@
nbapi
satrk
iebae
turnl
icqme
+4
View File
@@ -0,0 +1,4 @@
c,e,s,o
e,j,d,h
s,n,r,h
w,c,r,y
1 c e s o
2 e j d h
3 s n r h
4 w c r y
-6
View File
@@ -1,6 +0,0 @@
nbapir
satrkp
iebaez
turnls
icqmet
nynjro
+4
View File
@@ -0,0 +1,4 @@
l,e,e,e
b,k,p,o
h,u,u,i
y,t,t,s
1 l e e e
2 b k p o
3 h u u i
4 y t t s
+4
View File
@@ -0,0 +1,4 @@
y,e,o,s
r,e,o,v
d,f,e,y
n,m,e,qu
1 y e o s
2 r e o v
3 d f e y
4 n m e qu
+4
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@@ -0,0 +1,4 @@
e,w,t,m
s,p,m,r
h,y,o,x
y,t,e,w
1 e w t m
2 s p m r
3 h y o x
4 y t e w
+28 -106
View File
@@ -1,111 +1,33 @@
"""Boggler Demo"""
import sys
from dictionary_utils import WordTree
from copy import deepcopy
def read_boggle_file(file):
'''Return list of rows from Boggle board file'''
with open(file, 'r', encoding='utf-8') as file:
return [x.rstrip() for x in file.readlines()]
def read_wordlist(file):
'''Return dictionary of words with associated word count (1 by default)'''
with open(file, 'r', encoding='utf-8') as file:
return {k:1 for k in file.read().split()}
def get_adjacent_indexes(board, row, col):
'''Return adjecency list for matrix (Boggle board) of size `row x col`'''
max_height = len(board) - 1
max_width = len(board[0]) - 1
indexes = []
if row > 0:
indexes.append((row-1, col)) # up
if col > 0:
indexes.append((row-1, col-1)) # up-left
if col < max_width:
indexes.append((row-1, col+1)) # up-right
if row < max_height:
indexes.append((row+1, col)) # down
if col > 0:
indexes.append((row+1, col-1)) # down-left
if col < max_width:
indexes.append((row+1, col+1)) # down-right
if col > 0:
indexes.append((row, col-1)) # left
if col < max_width:
indexes.append((row, col+1)) # right
return indexes
def find_words_by_index(board, wordlist, row, col, depth, adjacent_indexes, prefix = '', path = [], found_words = {}, prefixes = None, max_depth = 5, prefix_len = 0):
if depth == max_depth:
return {}
if prefixes != None and depth == prefix_len and prefix not in prefixes:
return {}
prefix = prefix + board[row][col]
found_words = deepcopy(found_words)
path = deepcopy(path)
path.append((row, col))
if prefix in wordlist:
found_words[prefix] = 1
adjacents = [x for x in adjacent_indexes[(row, col)] if x not in path]
for adj in adjacents:
new_words = find_words_by_index(board,
wordlist,
adj[0],
adj[1],
depth+1,
adjacent_indexes,
prefix,
path,
found_words,
prefixes,
max_depth,
prefix_len)
for k, v in new_words.items():
if k in wordlist and k in found_words:
# Add and increment word counts
#foundWords[k] = foundWords[k] + v
found_words[k] = found_words[k]
elif k in wordlist.keys():
found_words[k] = v
return found_words
def find_words(board, adjacent_indexes, wordlist_path, max_depth = 5, prefixes = None, prefix_len = 0):
words = {}
for row in range(len(board)):
for col in range(len(board[0])):
# Find words for each row/col starting points
wordlist = read_wordlist(wordlist_path + 'words_' + board[row][col] + '.txt')
newWords = find_words_by_index(board, wordlist, row, col, 0, adjacent_indexes, prefixes = prefixes, max_depth = max_depth, prefix_len = prefix_len)
for w,v in newWords.items():
# Add and increment word counts
words[w] = words[w] + v if w in words.keys() else v
return words
from pathlib import Path
from boggler_utils import BoggleBoard, build_full_boggle_tree, read_boggle_file
if __name__ == '__main__':
if len(sys.argv) != 5:
print('Usage: python3 blogger.py <BOARD_FILE> <MAX_WORD_LENGTH> <PREFIX_FILE> <WORDLISTS>')
else:
board = read_boggle_file(sys.argv[1])
print(board)
adjacentIndexes = {}
for r in range(len(board)):
for c in range(len(board)):
adjacentIndexes[(r,c)] = get_adjacent_indexes(board, r, c)
if len(sys.argv) < 3 or len(sys.argv) > 4:
print('Usage: python3 boggler.py <BOARD_FILE> <WORDLISTS_DIR> [MAX_WORD_LENGTH]')
sys.exit(1)
adjacentLetters = {
k:[board[pos[0]][pos[1]] for pos in v] for (k,v) in adjacentIndexes.items()
}
board = read_boggle_file(Path(sys.argv[1]))
if len(sys.argv) == 3:
boggle_board = BoggleBoard(board)
print(boggle_board)
boggle_tree = build_full_boggle_tree(boggle_board, Path(sys.argv[2]))
elif len(sys.argv) == 4:
try :
boggle_board = BoggleBoard(board, int(sys.argv[3]))
print(boggle_board)
boggle_tree = build_full_boggle_tree(boggle_board, Path(sys.argv[2]))
maxSize = int(sys.argv[2], 10)
prefixes = read_wordlist(sys.argv[3])
words = find_words(board, adjacentIndexes, sys.argv[4], maxSize, prefixes, 4)
for w in words:
print(w)
print("\nBOARD")
print(boggle_board)
for start_pos, tree in boggle_tree.items():
print(f"\nStarting @ {start_pos}...")
for word in tree.word_paths:
print(f"{word[0]: <{boggle_board.max_word_len}}: {word[1]}")
except ValueError as e:
print("The [MAX_WORD_LENGTH] argument must be an integer.")
print("Please try again.")
sys.exit(1)
+237 -122
View File
@@ -1,15 +1,18 @@
'''Boggler Utils'''
from __future__ import annotations
from os import path
from multiprocessing import Pool
import sys
class BoardCell:
'''Boggle Board cell'''
def __init__(self, row: int, col: int, letter: str, adjacent_cells: list[BoardCell] = None) -> BoardCell:
def __init__(self, row: int, col: int, letters: str,
adjacent_cells: list[BoardCell] = None) -> BoardCell:
self.__row: int = row
self.__col: int = col
self.__pos: (int, int) = (self.__row, self.__col)
self.__letter: str = letter
self.__letters: str = letters
self.__adjacent_cells: list[BoardCell] = adjacent_cells
@property
@@ -28,9 +31,9 @@ class BoardCell:
return self.__pos
@property
def letter(self) -> str:
def letters(self) -> str:
'''Getter for letter property'''
return self.__letter
return self.__letters
@property
def adjacent_cells(self) -> list[BoardCell]:
@@ -42,31 +45,48 @@ class BoardCell:
self.__adjacent_cells = value
def __str__(self):
return f"({self.__row}, {self.__col}: {self.__letter} | {self.__adjacent_cells})"
return f"({self.__row}, {self.__col}): {self.__letters}"
def __repr__(self):
return f"(BoardCell({self.__row}, {self.__col}): {self.__letters}"
class BoggleBoard:
'''Boggle board structure'''
def __init__(self, board: list[list[str]], max_word_len: int = 14) -> BoggleBoard:
self.__height: int = len(board)
self.__width: int = len(board[0]) if self.__height > 0 else 0
self.__board_list = board
self.__board: dict[(int, int), BoardCell] = {}
# max word length is limited by size of the board
# Max word length is limited by size of the board
self.__max_word_len = min(max_word_len, self.__width * self.__height)
# Generate BoardCell for each position on the board
for row in range(0, self.__height):
for col in range(0, self.__width):
#self.adjacency_dict[(row, col)] = self.__get_adjacent_indexes(row, col)
self.__board[(row, col)] = BoardCell(row, col, board[row][col])
# Update adjacent cell references for each BoardCell
for cell in self.__board.values():
adjacent_indexes = self.__get_adjacent_indexes(cell.row, cell.col)
#print(cell)
#print(adjacent_indexes)
cell.adjacent_cells = [self.__board[(x[0], x[1])] for x in adjacent_indexes]
def __str__(self):
flattened_board_list = [y for x in self.__board_list for y in x]
max_len = len(max(flattened_board_list, key=len))
max_len = max_len + 1 if max_len % 2 == 0 else max_len + 2 # keep header_len odd
header_len = self.__width * (max_len + 1) - 1
head = "-" * header_len
header = f"+{head}+\n"
body = ""
for row in self.__board_list:
body += "|"
for col in row:
body += f"{col.upper(): ^{max_len}}|"
body += "\n"
body += header
return f"{header}{body}"
@property
def height(self) -> int:
'''Getter for height property'''
@@ -76,12 +96,14 @@ class BoggleBoard:
def width(self) -> int:
'''Getter for width property'''
return self.__width
@property
def max_word_len(self) -> int:
'''Getter for maximum word length property'''
return self.__max_word_len
@property
def board(self) -> dict((int, int), BoardCell):
def board(self) -> dict[(int, int), BoardCell]:
'''Getter for board property'''
return self.__board
@@ -112,16 +134,46 @@ class BoggleBoard:
class WordNode:
'''A node describing a single letter in a WordTree.'''
def __init__(self, char: str, is_word: bool, parent: WordNode = None, children: dict[WordNode] = None, board_pos = None) -> WordNode:
self.char = char
self.is_word = is_word
self.children = children if children is not None else {}
self.parent = parent
self.board_pos = board_pos
def __init__(self, letters: str, is_word: bool = False, parent: WordNode = None,
children: dict[str, WordNode] = None, board_pos = None) -> WordNode:
self.__letters = letters
self.__is_word = is_word
self.__children = children if children is not None else {}
self.__parent = parent
self.__board_pos = board_pos
@property
def letters(self) -> str:
'''Getter for letter property'''
return self.__letters
@property
def is_word(self) -> bool:
'''Getter for is_word property'''
return self.__is_word
@is_word.setter
def is_word(self, value):
self.__is_word = value
@property
def children(self) -> dict[str, WordNode]:
'''Getter for children property'''
return self.__children
@property
def parent(self) -> WordNode:
'''Getter for parent property'''
return self.__parent
@property
def board_pos(self) -> (int, int):
'''Getter for board_pos property'''
return self.__board_pos
def add_child_node(self, node):
'''Add child node to `children` dictionary, indexed by the nodes' `char`'''
self.children[node.char] = node
'''Add child node to `children` dictionary, indexed by the nodes' `letter`'''
self.children[node.letters] = node
@property
def path(self) -> list[WordNode]:
@@ -135,72 +187,147 @@ class WordNode:
return path
def get_word(self, board: BoggleBoard) -> str:
'''Return word or word fragment based on the WordNode's path property'''
return "".join([board.board[x].letters for x in self.path[::-1]])
def __str__(self):
# return f"WordNode: {self.char}, {self.is_word}, {self.children}"
return f"WordNode: {self.char}, {self.is_word}"
return f"WordNode: {self.letters}, {self.is_word}, {self.board_pos}"
def __repr__(self):
return self.__str__()
return f"WordNode: {self.letters}, {self.is_word}, {self.children}"
class WordTree:
'''A tree populated by WordNode(s) to complete words from a given root letter and wordlist'''
def __init__(self, alphabet: str, root: str, words: list[str] = None, max_word_len = 16) -> WordTree:
self.alphabet = alphabet
self.wordlist = words
self.root = root
self.max_word_len = max_word_len
self.tree = {}
def __init__(self, alphabet: str, root: WordNode, words: list[str] = None,
max_word_len = 16) -> WordTree:
self.__alphabet: str = alphabet
self.__wordlist: list[str] = words
self.__root: WordNode = root
self.__max_word_len: int = max_word_len
self.__tree: dict[str, WordNode] = {}
self.__word_paths: dict[str, list[WordNode]] = []
# Generate root node
self.tree[root] = WordNode(root, False)
self.active_node: WordNode = self.tree[root]
self.__tree[root.letters] = root
self.active_node: WordNode = self.__tree[root.letters]
# Populate tree from wordlist
if words is not None:
for word in words:
self.__insert_word(word)
@property
def alphabet(self) -> str:
'''Getter for alphabet property'''
return self.__alphabet
@property
def wordlist(self) -> list[str]:
'''Getter for wordlist property'''
return self.__wordlist
@property
def root(self) -> WordNode:
'''Getter for root property'''
return self.__root
@property
def max_word_len(self) -> int:
'''Getter for max_word_len property'''
return self.__max_word_len
@property
def tree(self) -> dict[str, WordNode]:
'''Getter for tree property'''
return self.__tree
@property
def word_paths(self) -> dict[(int, int), WordNode]:
'''Getter for leaf_nodes property'''
return self.__word_paths
@word_paths.setter
def word_paths(self, value):
self.__word_paths = value
def __str__(self):
return ", ".join(self.wordlist)
def insert_letter(self, letter: str, parent: WordNode, is_word: bool = False, children: dict[WordNode] = None, board_pos = None):
'''Create WordNode for `letter` and into WordTree under `parent`'''
node = WordNode(letter, is_word, parent, children, board_pos)
def insert_node(self, letters: str, parent: WordNode, is_word: bool = False,
children: dict[str, WordNode] = None, board_pos = None):
'''Create WordNode for `letters` and into WordTree under `parent`'''
node = WordNode(letters, is_word, parent, children, board_pos)
parent.add_child_node(node)
def __insert_word(self, word: str) -> bool:
'''Returns True if word was inserted into the tree, otherwise False'''
if word is None or word[0] != self.root:
'''Returns True if the word could be inserted into the tree with the given alphabet,
otherwise returns False'''
# Insert root node
prefix = word[0:len(self.root.letters)] # prefix = first letter block
if word is None or prefix != self.root.letters:
return False
curr_node = self.tree[word[0]]
# print(word[0])
for letter in word[1:self.max_word_len]:
# Insert new WordNode for each letter that doesen't already exist in the tree
if letter not in curr_node.children:
self.insert_letter(letter, curr_node)
# print(letter)
curr_node = self.tree[prefix]
word_len = len(word)
# Insert remaining nodes as letter groups based on alphabet
skip_cnt = 0
for i, letter in enumerate(word[len(prefix):self.max_word_len]):
# Skip word letter iterations for length of a previously inserted letter group
if skip_cnt > 0:
skip_cnt -= 1
continue
try:
alpha_index = [x[0] for x in self.alphabet].index(letter)
except ValueError: # letters not in given alphabet
return False
# Insert letter (single)
if letter == self.alphabet[alpha_index] and letter not in curr_node.children:
self.insert_node(letter, curr_node)
curr_node = curr_node.children[letter]
# Mark the last node of the word
# Letter already exists
elif letter == self.alphabet[alpha_index]:
curr_node = curr_node.children[letter]
# Check for letter groups (like "Qu") starting with `letter` in alphabet
else:
alpha = self.alphabet[alpha_index]
# Check that letter group is shorter than and matches in the word remainder
if len(alpha) < word_len - i and alpha == word[i+1:i+1+len(alpha)]:
if alpha not in curr_node.children:
self.insert_node(alpha, curr_node)
curr_node = curr_node.children[alpha]
else: # node already exist
curr_node = curr_node.children[alpha]
skip_cnt = len(alpha) - 1
#print(f"LONG GROUP: {alpha}; {word}")
else:
return False
# Mark the last node as a word
curr_node.is_word = len(word) <= self.max_word_len
print(f"Added: {word[:self.max_word_len]}")
#print(f"Added: {word[:self.max_word_len]}")
return True
def search(self, word: str) -> WordNode:
'''Return True if a given word is in the tree otherwise return False'''
def search(self, word: str, curr_node = None) -> WordNode:
'''Return leaf (WordNode) if a given word is in the tree otherwise return None'''
if len(word) == 0 or word is None:
return False
curr_node = self.tree[word[0]]
for char in word[1:]:
if char not in curr_node.children:
return None
curr_node = curr_node.children[char]
return curr_node
def build_boggle_tree(self, board: BoggleBoard, board_cell: BoardCell, subtree: WordTree, depth: int = 0) -> WordTree:
if curr_node is None:
curr_node = self.root
for letters in curr_node.children:
if letters == word[len(curr_node.letters):len(curr_node.letters) + len(letters)]:
return self.search(word[len(curr_node.letters):], curr_node.children[letters])
# Currently only returns single path for word
# TODO: return all possible paths, maybe create minature WordTree? Or just of list of paths.
return curr_node
def build_boggle_tree(self, board: BoggleBoard, board_cell: BoardCell, subtree: WordTree, depth: int = 1) -> WordTree:
'''Return subtree of board given a particular root (first letter).
Keyword arguments:
@@ -213,96 +340,84 @@ class WordTree:
# TODO rework active_node refs for recursion so don't have to be reset to parent at every point of return
if self.active_node.is_word and len(self.active_node.children) == 0:
word_path = subtree.active_node.path[::-1]
print("WORD FOUND:", "".join([board.board[x].letter for x in word_path]), word_path)
subtree.word_paths.append((subtree.active_node.get_word(board), word_path))
#print("1: WORD FOUND:", "".join([board.board[x].letters for x in word_path]), word_path)
self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent
return
elif self.active_node.is_word:
word_path = subtree.active_node.path[::-1]
print("WORD FOUND:", "".join([board.board[x].letter for x in word_path]), word_path)
elif depth > self.max_word_len:
print(f"MAX DEPTH REACHED! Depth = {depth}")
self.active_node = self.active_node.parent
subtree.word_paths.append((subtree.active_node.get_word(board), word_path))
#print("2: WORD FOUND:", "".join([board.board[x].letters for x in word_path]), word_path)
if depth >= self.max_word_len or depth >= board.max_word_len:
#print(f"MAX DEPTH REACHED! Depth = {depth}")
subtree.active_node = subtree.active_node.parent
self.active_node = self.active_node.parent
return
# Branch for each adjacent board cell
for cell in board_cell.adjacent_cells:
# Check dictionary and exclude nodes already in path
print("Cell:", cell.letter, cell.pos, subtree.active_node.path)
if cell.letter in self.active_node.children and cell.pos not in subtree.active_node.path:
# print(cell)
print(self.active_node)
#subtree.insert_letter(cell.letter, subtree.active_node, self.active_node.is_word, board_pos=cell.pos)
new_node = WordNode(cell.letter, self.active_node.is_word, subtree.active_node, board_pos = cell.pos)
if cell.letters in self.active_node.children and cell.pos not in subtree.active_node.path:
new_node = WordNode(cell.letters, self.active_node.is_word, subtree.active_node, board_pos = cell.pos)
subtree.active_node.add_child_node(new_node)
subtree.active_node = subtree.active_node.children[cell.letter] # update subtree pointer
self.active_node = self.active_node.children[cell.letter] # update dictionary tree pointer
self.build_boggle_tree(board, board.board[cell.pos], subtree)
print(f"DONE SEARCHING at {subtree.active_node}")
subtree.active_node = subtree.active_node.children[cell.letters] # update subtree pointer
self.active_node = self.active_node.children[cell.letters] # update dictionary tree pointer
self.build_boggle_tree(board, board.board[cell.pos], subtree, depth=depth+1)
#print(f"depth: {depth}")
self.active_node = self.active_node.parent
subtree.active_node = subtree.active_node.parent
return subtree
def build_boggle_tree(args):
'''Build boggle tree from arguments for process Pool'''
(alphabet, board, cell, wordlist) = args
root_node = WordNode(cell.letters)
dict_tree = WordTree(alphabet, root_node, wordlist)
sub_tree = WordTree(alphabet, WordNode(cell.letters, False, board_pos=cell.pos))
return dict_tree.build_boggle_tree(board, cell, sub_tree)
def build_full_boggle_tree(board: BoggleBoard, wordlist_path: str) -> dict[str, WordTree]:
'''Return dictionary of WordTree(s) for every letter on a BoggleBoard'''
alphabet = sorted(set([cell.letters for cell in board.board.values()]))
board_tree = {}
index = {}
print("Reading in wordlists...")
for letter in alphabet:
filename = "words_" + letter[0] + ".txt"
print(f">> {letter}: {filename}")
wordlist = read_wordlist(path.join(path.abspath(wordlist_path), filename))
index[letter] = wordlist
print("Generating WordTrees...")
params = [ [alphabet, board, cell, index[cell.letters] ] for cell in board.board.values()]
with Pool(processes=len(board.board)) as pool:
for i, res in enumerate(pool.map(build_boggle_tree, params)):
board_tree[params[i][2].pos] = res
return board_tree
def read_wordlist(file):
'''Return dictionary of words with associated word count (1 by default)'''
with open(file, 'r', encoding='utf-8') as file:
return {k:1 for k in file.read().split()}
def read_boggle_file(file):
'''Return list of rows from Boggle board csv file'''
with open(file, 'r', encoding='utf-8') as file:
return [x.rstrip().split(',') for x in file.readlines()]
if __name__ == "__main__":
# sample_dict = [
# 'aero',
# 'anger',
# 'ant',
# 'ape',
# 'argue',
# 'ash',
# 'assuage',
# 'aunt',
# 'auspice',
# 'bigger',
# 'bit',
# 'bite',
# 'biter',
# 'cart',
# 'cast',
# ]
sample_dict = read_wordlist("wordlists/dwyl/words_a.txt")
tree = WordTree("abcdefghijklmnopqrstuvwxyz", "a", sample_dict)
n1 = tree.search('anger')
#print(n1.path)
#print(tree.search('argues'))
print("=" * 50)
b1 = [
"aucd",
"eegh",
"hios",
"trea"
]
b2 = [
"iats",
"osep",
"tras",
"yegc"
]
b1_board = BoggleBoard(b1)
#b2 = read_boggle_file(sys.argv[1])
b2 = read_boggle_file("boards/b1.csv")
b2_board = BoggleBoard(b2)
boggle_tree = build_full_boggle_tree(b2_board, "wordlists/dwyl")
print("\nBOARD")
print(b2_board)
b1_tree = WordTree("abcdefghijklmnopqrstuvwxyz", "a")
b1_tree.tree["a"].board_pos = (3,3)
b2_tree = WordTree("abcdefghijklmnopqrstuvwxyz", "a")
b2_tree.tree["a"].board_pos = (0,1)
#sub_tree = tree.build_boggle_tree(b1_board, b1_board.board[(0,0)], b1_tree)
sub_tree = tree.build_boggle_tree(b2_board, b2_board.board[(2,2)], b2_tree)
#sub_tree = tree.build_board_sub_tree(b1_board, b1_board.board[(3, 3)])
#print(sub_tree.search("anger"))
w1 = boggle_tree[(0,0)].word_paths
for w in w1:
print(f"{w[0]: <{b2_board.max_word_len}}: {w[1]}")
Regular → Executable
+1 -2
View File
@@ -1,5 +1,4 @@
front,right,back,left,top,bottom (start with 'one of' the first alphabetical chars
-----------
# front,right,back,left,top,bottom (start with 'one of' the first alphabetical chars
a,h,s,p,o,c
e,r,l,i,x,d
a,g,a,e,e,a
1 front,right,back,left,top,bottom (start with 'one of' the first alphabetical chars # front right back left top bottom (start with 'one of' the first alphabetical chars
-----------
2 a,h,s,p,o,c a h s p o c
3 e,r,l,i,x,d e r l i x d
4 a,g,a,e,e,a a g a e e a